Cronologia Commit

Autore SHA1 Messaggio Data
  Daniele Bartolini a5449b8fb6 Render according to the currently selected frame 12 anni fa
  Daniele Bartolini 65f5979d96 Move rendering to Sprite 12 anni fa
  Daniele Bartolini a7dc47902f Change algorithm to compute sprite's vertex positions 12 anni fa
  Daniele Bartolini a9c6ffaf6d Remove SpriteAnimator from Sprite 12 anni fa
  Daniele Bartolini b850968db4 Delete sprite animator when destructor called 12 anni fa
  Daniele Bartolini ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 anni fa
  Daniele Bartolini deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 anni fa
  Daniele Bartolini c368dd61d2 Fix local/global_rotation and update according to methods rename 12 anni fa
  Daniele Bartolini 4ccfe0530f Fix creation of sprites in RenderWorld and clean SpriteResource from direct references to TextureId 12 anni fa
  mikymod 7a6d392642 fix Sprite 12 anni fa
  mikymod a02f86a6d8 move SpriteAnimator from Device to Sprite 12 anni fa
  mikymod 30c6939272 implement Sprite 12 anni fa
  mikymod 84c363c7b6 fix Sprite 12 anni fa
  mikymod 842af79cb2 implement 2D sprite 12 anni fa