Daniele Bartolini
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2f95fa45ac
Do not use pointer to parent unit, store cached local and world poses instead
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%!s(int64=12) %!d(string=hai) anos |
Daniele Bartolini
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38e019099e
Do not use Log when assert
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%!s(int64=12) %!d(string=hai) anos |
mikymod
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880f7b9ea7
call OggDecoder::shutdown in SLESRenderer
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%!s(int64=12) %!d(string=hai) anos |
mikymod
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66b2414492
fix memory leak
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%!s(int64=12) %!d(string=hai) anos |
mikymod
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ee8e9892f9
fix rpc, use default allocator instead of linear allocator
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%!s(int64=12) %!d(string=hai) anos |
Daniele Bartolini
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8f9e9990b7
Add history, read JSON data from server and add message tinting support
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%!s(int64=12) %!d(string=hai) anos |
Daniele Bartolini
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63b6830638
Remove flush() from Log, instead, directly log to stdout and to remote console if available
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%!s(int64=12) %!d(string=hai) anos |
Daniele Bartolini
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4c9b8c8517
Merge branch 'world' of https://github.com/taylor001/crown into world
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%!s(int64=12) %!d(string=hai) anos |
mikymod
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267afc395d
merge SounWorld in World and lot of other changes
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%!s(int64=12) %!d(string=hai) anos |
Daniele Bartolini
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72c8479a38
Add documentation to Compiler and BundleCompiler
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%!s(int64=12) %!d(string=hai) anos |
Daniele Bartolini
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e7d92b135e
Add RenderWorld. Most of the stuff it totally crap and for testing purposes only.
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%!s(int64=12) %!d(string=hai) anos |
Daniele Bartolini
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7222f85c6f
Set m_rpc to NULL in order to not segfault in Log. Clearly not the best solution ever, but better than nothing for now
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%!s(int64=12) %!d(string=hai) anos |
Daniele Bartolini
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4df0b969b3
Fix indentation, I'm starting to dislike indenting that way
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%!s(int64=12) %!d(string=hai) anos |
Daniele Bartolini
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8345209935
Add parameter to set default position and rotation
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%!s(int64=12) %!d(string=hai) anos |
mikymod
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6335dc944f
Merge branch 'world' of https://github.com/taylor001/crown into world
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%!s(int64=12) %!d(string=hai) anos |
Daniele Bartolini
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8aee1a47be
Return a const pointer to resource data to prevent external modifications
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%!s(int64=12) %!d(string=hai) anos |
Daniele Bartolini
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8645e96b7a
Make the members public and initialize projection type to PERSPECTIVE
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%!s(int64=12) %!d(string=hai) anos |
Daniele Bartolini
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56edac1079
Add Mesh, in this case I use a different coupling scheme: cache the world and local poses inside Mesh
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%!s(int64=12) %!d(string=hai) anos |
mikymod
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258212a209
implement Id32/Id64 structs for managing hash function's results
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%!s(int64=12) %!d(string=hai) anos |
Daniele Bartolini
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9390edaf07
Modify World::update() to accept a custo Camera* parameter
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%!s(int64=12) %!d(string=hai) anos |
Daniele Bartolini
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d753ac613d
Add Device::render_world()
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%!s(int64=12) %!d(string=hai) anos |
Daniele Bartolini
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b7987f1a16
Refactor Camera and LuaCamera, add factory methods to World and temporaty accessor for camera in Unit and LuaUnit
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%!s(int64=12) %!d(string=hai) anos |
Daniele Bartolini
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db8951d729
Simplify SceneGraph. Do not need an Id to identify nodes nor a table to lookup packed nodes from sparse id table
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%!s(int64=12) %!d(string=hai) anos |
Daniele Bartolini
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bd92ffb5bd
Add support for meshes in PackageResource/ResourcePackage
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%!s(int64=12) %!d(string=hai) anos |
Daniele Bartolini
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9f69f9b972
Create texture in online() and destroy it in offline()
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%!s(int64=12) %!d(string=hai) anos |
Daniele Bartolini
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aafcd2985e
Remove unnecessary log
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%!s(int64=12) %!d(string=hai) anos |
Daniele Bartolini
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2dd5f55fd1
Minor empty-body-brackets style fix
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%!s(int64=12) %!d(string=hai) anos |
Daniele Bartolini
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06938504b4
Copy, paste and no check at all >:[
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%!s(int64=12) %!d(string=hai) anos |
Daniele Bartolini
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5142e7a2c6
Update LuaSound to use Id::encode/decode()
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%!s(int64=12) %!d(string=hai) anos |
Daniele Bartolini
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27278a8630
Add encode() and decode() to Id
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%!s(int64=12) %!d(string=hai) anos |