Daniele Bartolini
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b850968db4
Delete sprite animator when destructor called
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12 年 前 |
Daniele Bartolini
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ff2795978b
We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource
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12 年 前 |
Daniele Bartolini
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deba4926f7
Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data
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12 年 前 |
Daniele Bartolini
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c368dd61d2
Fix local/global_rotation and update according to methods rename
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12 年 前 |
Daniele Bartolini
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4ccfe0530f
Fix creation of sprites in RenderWorld and clean SpriteResource from direct references to TextureId
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12 年 前 |
mikymod
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7a6d392642
fix Sprite
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12 年 前 |
mikymod
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a02f86a6d8
move SpriteAnimator from Device to Sprite
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12 年 前 |
mikymod
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30c6939272
implement Sprite
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12 年 前 |
mikymod
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84c363c7b6
fix Sprite
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12 年 前 |
mikymod
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842af79cb2
implement 2D sprite
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12 年 前 |