Historique des commits

Auteur SHA1 Message Date
  Daniele Bartolini b850968db4 Delete sprite animator when destructor called il y a 12 ans
  Daniele Bartolini ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource il y a 12 ans
  Daniele Bartolini deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data il y a 12 ans
  Daniele Bartolini c368dd61d2 Fix local/global_rotation and update according to methods rename il y a 12 ans
  Daniele Bartolini 4ccfe0530f Fix creation of sprites in RenderWorld and clean SpriteResource from direct references to TextureId il y a 12 ans
  mikymod 7a6d392642 fix Sprite il y a 12 ans
  mikymod a02f86a6d8 move SpriteAnimator from Device to Sprite il y a 12 ans
  mikymod 30c6939272 implement Sprite il y a 12 ans
  mikymod 84c363c7b6 fix Sprite il y a 12 ans
  mikymod 842af79cb2 implement 2D sprite il y a 12 ans