Commit History

Autor SHA1 Mensaxe Data
  Daniele Bartolini 2d1fd5445f Use StringId32 in Unit %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini b4d93e3d0e Split IdTable from Id definition %!s(int64=12) %!d(string=hai) anos
  mikymod 7de53508d2 update Unit according to Sprite implementation %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini e9ee051764 Merge branch 'world' of https://github.com/taylor001/crown into world %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini 7ca57bb306 Replace ComponentList with separated fixed-size array of components %!s(int64=12) %!d(string=hai) anos
  mikymod 19fbb2d168 improve Unit according to Sprite implementation %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini a7a88f5888 Store scene graph data and components in world, reference from Unit through pointer %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini 06c5ef0a03 Merge branch 'master' into world %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead %!s(int64=12) %!d(string=hai) anos
  mikymod 267afc395d merge SounWorld in World and lot of other changes %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini b7987f1a16 Refactor Camera and LuaCamera, add factory methods to World and temporaty accessor for camera in Unit and LuaUnit %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini 5b41221abe Random stuff in Unit and World %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini 747a087fc9 Add highly experimental SceneGraph, Unit and World classes %!s(int64=12) %!d(string=hai) anos