Historique des commits

Auteur SHA1 Message Date
  Daniele Bartolini c4c7465294 Rename data() and lookup() to get() il y a 11 ans
  Daniele Bartolini 9bb1cffc4c Use CE_UNUSED to signal unused variables il y a 11 ans
  Daniele Bartolini a5fd5b6345 Log directly to ConsoleServer il y a 11 ans
  Daniele Bartolini 4f391bdf98 Use 'get' instead of 'lookup' il y a 11 ans
  Daniele Bartolini a3d7d723f2 Update to reflect IdArray/IdTable changes il y a 11 ans
  Daniele Bartolini 0f06853380 Do not destroy m_debug_line in release mode il y a 11 ans
  Daniele Bartolini e48846ab75 Do not draw when physics simulation is being updated. This triggers all sort of random behaviours when trying to switch form a world to another il y a 11 ans
  Daniele Bartolini 870c4569cc Add physics.debug setting to enable physics debug rendering il y a 12 ans
  Daniele Bartolini 85de462fc6 Remove unused variable il y a 12 ans
  Daniele Bartolini 7c58c37cac Suppress colliding shape pairs when filtered out il y a 12 ans
  Daniele Bartolini 81cf0b856d Wrong place to specify callback il y a 12 ans
  Daniele Bartolini e8844c9031 Do not pass around Unit pointers, use UnitId instead. il y a 12 ans
  Daniele Bartolini d80521bab0 Move murmur2_* to StringUtils.h il y a 12 ans
  Daniele Bartolini b2b756c017 Port Quaternion to NMF il y a 12 ans
  Daniele Bartolini f1cccd7f36 Port Vector3 to NMF il y a 12 ans
  Daniele Bartolini 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. il y a 12 ans
  mikymod 9212d675e9 fix overlap_test and raycast il y a 12 ans
  mikymod 0662279f6d rename SceneQueryMode in CollisionMode il y a 12 ans
  mikymod 282766f5b9 rename SceneQueryFilter in COllisionType and improve overlap_test il y a 12 ans
  mikymod b3f40b75f7 see previous commit il y a 12 ans
  mikymod 7d359be19a implement overlap test in PhysicsWorld il y a 12 ans
  mikymod ec40eedac1 implement overlap_test in PhysicsWorld il y a 12 ans
  mikymod f0eb4ed7fa replace RaycastMode and RaycastFilter with SceneQueryMode and SceneQueryFilter il y a 12 ans
  mikymod aa5396cf04 fix memory leak in Raycast il y a 12 ans
  mikymod 26251f6273 remove trigger, now it's included in Actor il y a 12 ans
  mikymod ed35456655 improve raycasting il y a 12 ans
  mikymod 84e008df2d implement raycast in PhysicsWorld il y a 12 ans
  mikymod 4eebe2358c add convex mesh to PhysicsShape il y a 12 ans
  mikymod 61741260d2 enable cooking in PhysX il y a 12 ans
  Daniele Bartolini ac3c74f35b Move majority of settings to Crown.conf.in il y a 12 ans