Histórico de Commits

Autor SHA1 Mensagem Data
  Daniele Bartolini 65f5979d96 Move rendering to Sprite há 12 anos atrás
  Daniele Bartolini a7dc47902f Change algorithm to compute sprite's vertex positions há 12 anos atrás
  Daniele Bartolini a9c6ffaf6d Remove SpriteAnimator from Sprite há 12 anos atrás
  Daniele Bartolini b850968db4 Delete sprite animator when destructor called há 12 anos atrás
  Daniele Bartolini ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource há 12 anos atrás
  Daniele Bartolini deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data há 12 anos atrás
  Daniele Bartolini c368dd61d2 Fix local/global_rotation and update according to methods rename há 12 anos atrás
  Daniele Bartolini 4ccfe0530f Fix creation of sprites in RenderWorld and clean SpriteResource from direct references to TextureId há 12 anos atrás
  mikymod 7a6d392642 fix Sprite há 12 anos atrás
  mikymod a02f86a6d8 move SpriteAnimator from Device to Sprite há 12 anos atrás
  mikymod 30c6939272 implement Sprite há 12 anos atrás
  mikymod 84c363c7b6 fix Sprite há 12 anos atrás
  mikymod 842af79cb2 implement 2D sprite há 12 anos atrás