Commit History

Autor SHA1 Mensaxe Data
  Daniele Bartolini b850968db4 Delete sprite animator when destructor called %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini c368dd61d2 Fix local/global_rotation and update according to methods rename %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini 4ccfe0530f Fix creation of sprites in RenderWorld and clean SpriteResource from direct references to TextureId %!s(int64=12) %!d(string=hai) anos
  mikymod 7a6d392642 fix Sprite %!s(int64=12) %!d(string=hai) anos
  mikymod a02f86a6d8 move SpriteAnimator from Device to Sprite %!s(int64=12) %!d(string=hai) anos
  mikymod 30c6939272 implement Sprite %!s(int64=12) %!d(string=hai) anos
  mikymod 84c363c7b6 fix Sprite %!s(int64=12) %!d(string=hai) anos
  mikymod 842af79cb2 implement 2D sprite %!s(int64=12) %!d(string=hai) anos