Historique des commits

Auteur SHA1 Message Date
  Daniele Bartolini 4bea912680 Set root node position when unit gets created il y a 12 ans
  Daniele Bartolini 61eb531ef0 Use UnitResource data to set poses of objects il y a 12 ans
  Daniele Bartolini b6e674b011 Add debug log to Unit il y a 12 ans
  mikymod 1d8376b8b2 update Unit according to physics implementation il y a 12 ans
  Daniele Bartolini deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data il y a 12 ans
  Daniele Bartolini 875030c862 Add SceneGraphManager and eradicate memory leaks il y a 12 ans
  Daniele Bartolini 2d1fd5445f Use StringId32 in Unit il y a 12 ans
  Daniele Bartolini b4d93e3d0e Split IdTable from Id definition il y a 12 ans
  mikymod 7de53508d2 update Unit according to Sprite implementation il y a 12 ans
  Daniele Bartolini e9ee051764 Merge branch 'world' of https://github.com/taylor001/crown into world il y a 12 ans
  Daniele Bartolini 7ca57bb306 Replace ComponentList with separated fixed-size array of components il y a 12 ans
  mikymod 19fbb2d168 improve Unit according to Sprite implementation il y a 12 ans
  Daniele Bartolini a7a88f5888 Store scene graph data and components in world, reference from Unit through pointer il y a 12 ans
  Daniele Bartolini 06c5ef0a03 Merge branch 'master' into world il y a 12 ans
  Daniele Bartolini 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead il y a 12 ans
  mikymod 267afc395d merge SounWorld in World and lot of other changes il y a 12 ans
  Daniele Bartolini b7987f1a16 Refactor Camera and LuaCamera, add factory methods to World and temporaty accessor for camera in Unit and LuaUnit il y a 12 ans
  Daniele Bartolini 5b41221abe Random stuff in Unit and World il y a 12 ans
  Daniele Bartolini 747a087fc9 Add highly experimental SceneGraph, Unit and World classes il y a 12 ans