Commit History

Autor SHA1 Mensaxe Data
  mikymod 832542c234 Remove development and release #defines %!s(int64=11) %!d(string=hai) anos
  Daniele Bartolini c4c7465294 Rename data() and lookup() to get() %!s(int64=11) %!d(string=hai) anos
  Daniele Bartolini 9bb1cffc4c Use CE_UNUSED to signal unused variables %!s(int64=11) %!d(string=hai) anos
  Daniele Bartolini a5fd5b6345 Log directly to ConsoleServer %!s(int64=11) %!d(string=hai) anos
  Daniele Bartolini 4f391bdf98 Use 'get' instead of 'lookup' %!s(int64=11) %!d(string=hai) anos
  Daniele Bartolini a3d7d723f2 Update to reflect IdArray/IdTable changes %!s(int64=11) %!d(string=hai) anos
  Daniele Bartolini 0f06853380 Do not destroy m_debug_line in release mode %!s(int64=11) %!d(string=hai) anos
  Daniele Bartolini e48846ab75 Do not draw when physics simulation is being updated. This triggers all sort of random behaviours when trying to switch form a world to another %!s(int64=11) %!d(string=hai) anos
  Daniele Bartolini 870c4569cc Add physics.debug setting to enable physics debug rendering %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini 85de462fc6 Remove unused variable %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini 7c58c37cac Suppress colliding shape pairs when filtered out %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini 81cf0b856d Wrong place to specify callback %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini e8844c9031 Do not pass around Unit pointers, use UnitId instead. %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini d80521bab0 Move murmur2_* to StringUtils.h %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini b2b756c017 Port Quaternion to NMF %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini f1cccd7f36 Port Vector3 to NMF %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. %!s(int64=12) %!d(string=hai) anos
  mikymod 9212d675e9 fix overlap_test and raycast %!s(int64=12) %!d(string=hai) anos
  mikymod 0662279f6d rename SceneQueryMode in CollisionMode %!s(int64=12) %!d(string=hai) anos
  mikymod 282766f5b9 rename SceneQueryFilter in COllisionType and improve overlap_test %!s(int64=12) %!d(string=hai) anos
  mikymod b3f40b75f7 see previous commit %!s(int64=12) %!d(string=hai) anos
  mikymod 7d359be19a implement overlap test in PhysicsWorld %!s(int64=12) %!d(string=hai) anos
  mikymod ec40eedac1 implement overlap_test in PhysicsWorld %!s(int64=12) %!d(string=hai) anos
  mikymod f0eb4ed7fa replace RaycastMode and RaycastFilter with SceneQueryMode and SceneQueryFilter %!s(int64=12) %!d(string=hai) anos
  mikymod aa5396cf04 fix memory leak in Raycast %!s(int64=12) %!d(string=hai) anos
  mikymod 26251f6273 remove trigger, now it's included in Actor %!s(int64=12) %!d(string=hai) anos
  mikymod ed35456655 improve raycasting %!s(int64=12) %!d(string=hai) anos
  mikymod 84e008df2d implement raycast in PhysicsWorld %!s(int64=12) %!d(string=hai) anos
  mikymod 4eebe2358c add convex mesh to PhysicsShape %!s(int64=12) %!d(string=hai) anos
  mikymod 61741260d2 enable cooking in PhysX %!s(int64=12) %!d(string=hai) anos