Daniele Bartolini
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688b2005b3
Implement create/destroy/lookup_controller()
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12 jaren geleden |
Daniele Bartolini
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91197696f3
Update World
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12 jaren geleden |
Daniele Bartolini
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89c6971266
Re-enable scene graphs update
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12 jaren geleden |
Daniele Bartolini
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341754442f
Add World::physics_world()
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12 jaren geleden |
mikymod
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2712a79e35
update World
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12 jaren geleden |
mikymod
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53664116f1
update World according to physics implementation
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12 jaren geleden |
Daniele Bartolini
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ff2795978b
We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource
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12 jaren geleden |
Daniele Bartolini
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89dad358d5
Split update() and render() in World
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12 jaren geleden |
Daniele Bartolini
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2c011ba029
Destroy scene graph when unit gets deleted
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12 jaren geleden |
Daniele Bartolini
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83378d1e17
Always destroy units by id
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12 jaren geleden |
Daniele Bartolini
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deba4926f7
Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data
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12 jaren geleden |
Daniele Bartolini
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4fc2e8bdcd
Add World::num_units
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12 jaren geleden |
Daniele Bartolini
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875030c862
Add SceneGraphManager and eradicate memory leaks
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12 jaren geleden |
Daniele Bartolini
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d1f84eb385
Do not update sounds
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12 jaren geleden |
mikymod
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5c1f3a9180
update World
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12 jaren geleden |
Daniele Bartolini
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dc6ccad3ec
Allocate camera from pool
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12 jaren geleden |
mikymod
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73dfdbbf1b
update World
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12 jaren geleden |
Daniele Bartolini
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e9ee051764
Merge branch 'world' of https://github.com/taylor001/crown into world
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12 jaren geleden |
mikymod
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1c19858b16
test sprite in World
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12 jaren geleden |
mikymod
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e04a7b33af
improve World according to Sprite implementation
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12 jaren geleden |
Daniele Bartolini
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a7a88f5888
Store scene graph data and components in world, reference from Unit through pointer
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12 jaren geleden |
Daniele Bartolini
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06c5ef0a03
Merge branch 'master' into world
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12 jaren geleden |
Daniele Bartolini
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2f95fa45ac
Do not use pointer to parent unit, store cached local and world poses instead
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12 jaren geleden |
Daniele Bartolini
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4c9b8c8517
Merge branch 'world' of https://github.com/taylor001/crown into world
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12 jaren geleden |
mikymod
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267afc395d
merge SounWorld in World and lot of other changes
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12 jaren geleden |
Daniele Bartolini
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e7d92b135e
Add RenderWorld. Most of the stuff it totally crap and for testing purposes only.
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12 jaren geleden |
Daniele Bartolini
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9390edaf07
Modify World::update() to accept a custo Camera* parameter
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12 jaren geleden |
Daniele Bartolini
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b7987f1a16
Refactor Camera and LuaCamera, add factory methods to World and temporaty accessor for camera in Unit and LuaUnit
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12 jaren geleden |
Daniele Bartolini
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2269b0aeac
Be explicit when writing numerical values
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12 jaren geleden |
mikymod
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02f2983ce0
implement LuaSound
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12 jaren geleden |