A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.

url: www.crownengine.org

Topics:
#windows #linux #gamedev #lua #game-engine #data-oriented-design #data-driven #game-development #3d #2d

Daniele Bartolini 008286d489 core: add missing copyright/info to murmur64() преди 2 години
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exporters 59cb3521b2 *: fix random chars between ':' and 'MIT' преди 3 години
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scripts 9940112fa5 scripts: add luac преди 2 години
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tools 12add6187d tools: update the window's title on undo/redo преди 2 години
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README.md f1565becb6 README.md: make it more concise and useful преди 2 години
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README.md

The flexible game engine. Build Status

Crown is a general purpose and data-driven 3D and 2D game engine, written in orthodox C++ with a minimalistic and data-oriented design philosophy in mind.

Check out the Introduction for more info.

Download

Documentation

Community Support & Development

Building from source

Screenshots

Level Editor

level-editor

Examples

Contact

Daniele Bartolini (@aa_dani_bart)
Project page: https://github.com/crownengine/crown

Contributors

In chronological order.

Daniele Bartolini (@dbartolini)
Simone Boscaratto (@Xed89)
Michele Rossi (@mikymod)
Michela Iacchelli - Pepper logo.
Raphael de Vasconcelos Nascimento (@vasconssa)
Giulia Gazzoli - Crown logo.