A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.

url: www.crownengine.org

Topics:
#windows #linux #gamedev #lua #game-engine #data-oriented-design #data-driven #game-development #3d #2d

Daniele Bartolini 01073e8288 3rdparty: update bullet3 7 jaren geleden
3rdparty 01073e8288 3rdparty: update bullet3 7 jaren geleden
docs ac18880d43 device: any_pressed/released() returns the id of the first button that was pressed/released in the current frame 7 jaren geleden
exporters 27b29cde91 update copyright year 7 jaren geleden
samples 8ad7877ba3 samples: replace log() with print() 7 jaren geleden
scripts a6af7f9a03 3rdparty: update bx, bimg and bgfx 7 jaren geleden
src fa115b6687 world: use ListNode to maintain the list of callbacks 7 jaren geleden
tools 4f2d92295c tools: add ability to deploy project 7 jaren geleden
tools-imgui a90a5acbfb 3rdparty: update ocornut-imgui 7 jaren geleden
.appveyor.yml d5b9c21bcb .appveyor.yml: fix build 7 jaren geleden
.editorconfig 9d088e5e59 Update .editorconfig 9 jaren geleden
.gitattributes 56921c5216 Update .gitattributes 9 jaren geleden
.gitignore 39d9ac3964 .gitignore: ignore compiled data from samples folder 7 jaren geleden
.travis.yml 2082543f74 .travis.yml: use gcc-5 7 jaren geleden
LICENSE 27b29cde91 update copyright year 7 jaren geleden
README.md 4876680f69 Bump v0.1.1 7 jaren geleden
makefile 94d4abf9b1 scripts: cleanup 7 jaren geleden

README.md

The flexible game engine. Build Status Build status

Crown is a general purpose data-driven game engine, written from scratch in orthodox C++ with a minimalistic and data-oriented design philosophy in mind.

It is loosely inspired by Bitsquid (now Stingray) engine and its design principles; the current Lua API is similar to that of Bitsquid but this engine is not meant to be its clone nor to be API compatible with it.

Screenshots

Level Editor

level-editor

00-empty

Engine initialization and shutdown.

01-physics

01-physics

02-animation

02-animation

Download

Linux

crown-0.1.0-linux-x64.tar.gz

Documentation

Building

Prerequisites

Android

Android NDK (https://developer.android.com/tools/sdk/ndk/index.html)

$ export ANDROID_NDK_ROOT=<path/to/android_ndk>
$ export ANDROID_NDK_ARM=<path/to/android_ndk_arm>

Linux (Ubuntu >= 16.04)

$ sudo add-apt-repository ppa:vala-team
$ sudo apt-get install libgtk-3-dev valac libgee-0.8-dev
$ sudo apt-get install mesa-common-dev libgl1-mesa-dev libpulse-dev libxrandr-dev

Windows

MSYS2 (http://www.msys2.org)

Building and running Level Editor

$ make tools-linux-release64
$ cd build/linux64/bin
$ ./level-editor-release ../../../samples/01-physics

Contact

Daniele Bartolini (@aa_dani_bart)
Project page: https://github.com/dbartolini/crown

Contributors

In chronological order.

Daniele Bartolini (@dbartolini)
Simone Boscaratto (@Xed89)
Michele Rossi (@mikymod)
Michela Iacchelli - Pepper logo.

License

Copyright (c) 2012-2018 Daniele Bartolini and individual contributors.

Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.