A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.

url: www.crownengine.org

Topics:
#windows #linux #gamedev #lua #game-engine #data-oriented-design #data-driven #game-development #3d #2d

Daniele Bartolini 01abcff36b core: cleanup il y a 8 ans
3rdparty 32b5054e9e Revert "3rdparty: bullet3: fix warning" il y a 8 ans
docs 95e7d83951 device: add ability to set custom joypad deadzones il y a 8 ans
exporters a5f04a60d2 Update links to github project il y a 8 ans
samples 7895270777 resource: add ability to specify fallback resources il y a 8 ans
scripts 8d3c05ac1c 3rdparty: bullet3: fix warning il y a 8 ans
src 01abcff36b core: cleanup il y a 8 ans
tools 3726365aa6 Bump v0.0.32 il y a 8 ans
tools-imgui 054ad99ea7 tools-imgui: do not show sprite animator il y a 8 ans
.appveyor.yml 51892f76e8 Update .appveyor.yml il y a 8 ans
.editorconfig 9d088e5e59 Update .editorconfig il y a 9 ans
.gitattributes 56921c5216 Update .gitattributes il y a 9 ans
.gitignore da69765ac3 Cleanup il y a 9 ans
.travis.yml e62be911b3 Update .travis.yml il y a 8 ans
LICENSE 7dc7e1e350 Update copyright notice il y a 9 ans
README.md 3726365aa6 Bump v0.0.32 il y a 8 ans
makefile 7aabd38310 Cleanup il y a 8 ans

README.md

The flexible game engine. Build Status Build status

Crown is a general purpose data-driven game engine, written from scratch in orthodox C++ with a minimalistic and data-oriented design philosophy in mind.

It is loosely inspired by Bitsquid (now Stingray) engine and its design principles; the current Lua API is similar to that of Bitsquid but this engine is not meant to be its clone nor to be API compatible with it.

Screenshots

Level Editor

level-editor

00-empty

Engine initialization and shutdown.

01-physics

01-physics

02-animation

02-animation

Download

Linux

crown-0.0.31-linux-x64.tar.gz

Documentation

Building

Prerequisites

Android

Android NDK (https://developer.android.com/tools/sdk/ndk/index.html)

$ export ANDROID_NDK_ROOT=<path/to/android_ndk>
$ export ANDROID_NDK_ARM=<path/to/android_ndk_arm>

Linux (Ubuntu >= 16.04)

$ sudo add-apt-repository ppa:vala-team
$ sudo apt-get install libgtk-3-dev valac libgee-0.8-dev
$ sudo apt-get install mesa-common-dev libgl1-mesa-dev libpulse-dev libxrandr-dev

Windows

MSYS2 (http://www.msys2.org)

Building and running Level Editor

$ make tools-linux-release64
$ cd build/linux64/bin
$ ./level-editor-release ../../../samples/01-physics

Contact

Daniele Bartolini (@aa_dani_bart)
Project page: https://github.com/dbartolini/crown

Contributors

In chronological order.

Daniele Bartolini (@dbartolini)
Simone Boscaratto (@Xed89)
Michele Rossi (@mikymod)
Michela Iacchelli - Pepper logo.

License

Copyright (c) 2012-2017 Daniele Bartolini and individual contributors.

Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.