Circle.h 3.0 KB

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  1. /*
  2. Copyright (c) 2013 Daniele Bartolini, Michele Rossi
  3. Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
  4. Permission is hereby granted, free of charge, to any person
  5. obtaining a copy of this software and associated documentation
  6. files (the "Software"), to deal in the Software without
  7. restriction, including without limitation the rights to use,
  8. copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. copies of the Software, and to permit persons to whom the
  10. Software is furnished to do so, subject to the following
  11. conditions:
  12. The above copyright notice and this permission notice shall be
  13. included in all copies or substantial portions of the Software.
  14. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  15. EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
  16. OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  17. NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
  18. HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  19. WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  21. OTHER DEALINGS IN THE SOFTWARE.
  22. */
  23. #pragma once
  24. #include "Types.h"
  25. #include "Vec2.h"
  26. #include "MathUtils.h"
  27. namespace crown
  28. {
  29. class Rect;
  30. /// Circle.
  31. ///
  32. /// Used mainly for collision detection and intersection tests.
  33. class Circle
  34. {
  35. public:
  36. /// Does nothing for efficiency.
  37. Circle();
  38. /// Constructs from @a center and @a radius.
  39. Circle(const Vec2& center, float radius);
  40. Circle(const Circle& circle);
  41. const Vec2& center() const;
  42. float radius() const;
  43. void set_center(const Vec2& center);
  44. void set_radius(float radius);
  45. float area() const;
  46. /// Returns a Rect containing the circle.
  47. Rect to_rect() const;
  48. private:
  49. Vec2 m_center;
  50. float m_radius;
  51. };
  52. //-----------------------------------------------------------------------------
  53. inline Circle::Circle()
  54. {
  55. }
  56. //-----------------------------------------------------------------------------
  57. inline Circle::Circle(const Vec2& center, float radius) : m_center(center), m_radius(radius)
  58. {
  59. }
  60. //-----------------------------------------------------------------------------
  61. inline Circle::Circle(const Circle& circle) : m_center(circle.m_center), m_radius(circle.m_radius)
  62. {
  63. }
  64. //-----------------------------------------------------------------------------
  65. inline const Vec2& Circle::center() const
  66. {
  67. return m_center;
  68. }
  69. //-----------------------------------------------------------------------------
  70. inline float Circle::radius() const
  71. {
  72. return m_radius;
  73. }
  74. //-----------------------------------------------------------------------------
  75. inline void Circle::set_center(const Vec2& center)
  76. {
  77. m_center = center;
  78. }
  79. //-----------------------------------------------------------------------------
  80. inline void Circle::set_radius(float radius)
  81. {
  82. m_radius = radius;
  83. }
  84. //-----------------------------------------------------------------------------
  85. inline float Circle::area() const
  86. {
  87. return m_radius * m_radius * math::PI;
  88. }
  89. } // namespace crown