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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "Types.h"
- #include "Vec2.h"
- #include "MathUtils.h"
- namespace crown
- {
- class Rect;
- /// Circle.
- ///
- /// Used mainly for collision detection and intersection tests.
- class Circle
- {
- public:
- /// Does nothing for efficiency.
- Circle();
-
- /// Constructs from @a center and @a radius.
- Circle(const Vec2& center, float radius);
- Circle(const Circle& circle);
- const Vec2& center() const;
- float radius() const;
- void set_center(const Vec2& center);
- void set_radius(float radius);
- float area() const;
- /// Returns a Rect containing the circle.
- Rect to_rect() const;
- private:
- Vec2 m_center;
- float m_radius;
- };
- //-----------------------------------------------------------------------------
- inline Circle::Circle()
- {
- }
- //-----------------------------------------------------------------------------
- inline Circle::Circle(const Vec2& center, float radius) : m_center(center), m_radius(radius)
- {
- }
- //-----------------------------------------------------------------------------
- inline Circle::Circle(const Circle& circle) : m_center(circle.m_center), m_radius(circle.m_radius)
- {
- }
- //-----------------------------------------------------------------------------
- inline const Vec2& Circle::center() const
- {
- return m_center;
- }
- //-----------------------------------------------------------------------------
- inline float Circle::radius() const
- {
- return m_radius;
- }
- //-----------------------------------------------------------------------------
- inline void Circle::set_center(const Vec2& center)
- {
- m_center = center;
- }
- //-----------------------------------------------------------------------------
- inline void Circle::set_radius(float radius)
- {
- m_radius = radius;
- }
- //-----------------------------------------------------------------------------
- inline float Circle::area() const
- {
- return m_radius * m_radius * math::PI;
- }
- } // namespace crown
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