A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.

url: www.crownengine.org

Topics:
#windows #linux #gamedev #lua #game-engine #data-oriented-design #data-driven #game-development #3d #2d

Daniele Bartolini 08d2b3ea39 Prepare to use new compile() 11 år sedan
bin 44a9d75901 Add premake4 binaries 11 år sedan
documentation a21f7a64f9 Add initial Lua API documentation 11 år sedan
engine 08d2b3ea39 Prepare to use new compile() 11 år sedan
exporters 4c6753b2c3 Use pixels for regions in sprites 12 år sedan
premake e938873cf3 Split in config.h and platform.h 11 år sedan
samples 4741a6a99e Update hello world sample 11 år sedan
shots aacb13f087 Update console shot 11 år sedan
third 971c7c2893 Update bgfx and bx 11 år sedan
tools deb3f0d4fb fix and improve starter - CROWN_OUTPUT_DIR must be defined 11 år sedan
.gitattributes b52970d768 Build luajit from makefile 11 år sedan
.gitignore b52970d768 Build luajit from makefile 11 år sedan
.gitmodules b951f08d02 Add bgfx and bx to third 11 år sedan
COPYING.txt 007af36927 update license 11 år sedan
README.md 12bc65ca00 Update README.md 11 år sedan
makefile a21f7a64f9 Add initial Lua API documentation 11 år sedan

README.md

Lightweight and flexible cross-platform game engine.

##What is it?

It is a general purpose data-driven game engine, written from scratch with a minimalistic and data-oriented design philosophy in mind.

##Screenshots

TCP/IP console with autocomplete and color-coded output highlighting.

console

[WIP] Node editor.

node-editor

##Dependencies

PhysX 3.3.x (https://developer.nvidia.com/physx-sdk)

##Building

Getting source

$ git clone https://github.com/taylor001/crown.git
$ cd crown
$ git submodule init
$ git submodule update

Prerequisites

Prerequisites for Android

Android NDK (https://developer.android.com/tools/sdk/ndk/index.html)

$ export ANDROID_NDK_ROOT=<path/to/android_ndk>
$ export ANDROID_NDK_ARM=<path/to/android_ndk_arm>
$ export PHYSX_SDK_ANDROID=<path/to/physx_sdk>

Prerequisites for Linux

$ export PHYSX_SDK_LINUX=<path/to/physx_sdk>

Prerequisites for Windows

GnuWin32 make (http://gnuwin32.sourceforge.net/packages/make.htm)
GnuWin32 coreutils (http://gnuwin32.sourceforge.net/packages/coreutils.htm)
GnuWin32 libiconv (http://gnuwin32.sourceforge.net/packages/libiconv.htm)
GnuWin32 libintl (http://gnuwin32.sourceforge.net/packages/libintl.htm)

$ setx PHYSX_SDK_WINDOWS <path/to/physx_sdk>
$ setx DXSDK_DIR <path/to/dxsdk>

Building

$ make <configuration>

Configuration is <platform>-<debug/development/release>[32|64]. E.g.

linux-debug64, linux-development64, linux-release64, android-debug, windows-debug32 etc.

Documentation

There is pretty extensive documentation for both C++ and Lua API.

Prerequisites

Doxygen (http://www.doxygen.org)
Docutils/reStructuredText (http://docutils.sourceforge.net)

Building

$ make docs

##Samples

When running a sample your current directory has to be <install-path>/bin/<platform[32|64]>. To run a sample on 64-bit linux debug mode:

$ ./linux-debug-64 --source-dir <full/sample/path> --bundle-dir <full/destination/path> --compile --continue

###01.hello-world

Engine initialization and shutdown.