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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "Device.h"
- #include "ResourcePackage.h"
- #include "World.h"
- #include "LuaEnvironment.h"
- #include "LuaStack.h"
- namespace crown
- {
- //-----------------------------------------------------------------------------
- CE_EXPORT int device_frame_count(lua_State* L)
- {
- LuaStack stack(L);
- uint64_t frame = device()->frame_count();
- stack.push_uint64(frame);
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int device_last_delta_time(lua_State* L)
- {
- LuaStack stack(L);
- float delta = device()->last_delta_time();
- stack.push_float(delta);
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int device_start(lua_State* /*L*/)
- {
- device()->start();
- return 0;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int device_stop(lua_State* /*L*/)
- {
- device()->stop();
- return 0;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int device_create_world(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_lightdata(device()->create_world());
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int device_destroy_world(lua_State* L)
- {
- LuaStack stack(L);
- device()->destroy_world((World*) stack.get_lightdata(1));
- return 0;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int device_render_world(lua_State* L)
- {
- LuaStack stack(L);
- World* world = stack.get_world(1);
- Camera* camera = stack.get_camera(2);
- const float dt = stack.get_float(3);
- device()->render_world(*world, *camera, dt);
- return 0;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int device_create_resource_package(lua_State* L)
- {
- LuaStack stack(L);
- const char* package = stack.get_string(1);
- stack.push_lightdata(device()->create_resource_package(package));
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int device_destroy_resource_package(lua_State* L)
- {
- LuaStack stack(L);
- ResourcePackage* package = (ResourcePackage*) stack.get_lightdata(1);
- device()->destroy_resource_package(package);
- return 0;
- }
- //-----------------------------------------------------------------------------
- void load_device(LuaEnvironment& env)
- {
- env.load_module_function("Device", "frame_count", device_frame_count);
- env.load_module_function("Device", "last_delta_time", device_last_delta_time);
- env.load_module_function("Device", "start", device_start);
- env.load_module_function("Device", "stop", device_stop);
- env.load_module_function("Device", "create_world", device_create_world);
- env.load_module_function("Device", "destroy_world", device_destroy_world);
- env.load_module_function("Device", "render_world", device_render_world);
- env.load_module_function("Device", "create_resource_package", device_create_resource_package);
- env.load_module_function("Device", "destroy_resource_package", device_destroy_resource_package);
- }
- } // namespace crown
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