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LuaAccelerometer.cpp
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2aa28bdfa8
Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion
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12 lat temu |
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LuaCamera.cpp
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7b18ce411d
Update Lua Camera bindings
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12 lat temu |
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LuaDevice.cpp
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d753ac613d
Add Device::render_world()
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12 lat temu |
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LuaEnvironment.cpp
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a341fc1c92
Add clarification
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12 lat temu |
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LuaEnvironment.h
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648ce3116c
Add operators +, -, *, / to LuaVector3
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12 lat temu |
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LuaFloatSetting.cpp
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03d061e859
Update Lua bindins which used push_string
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12 lat temu |
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LuaIntSetting.cpp
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03d061e859
Update Lua bindins which used push_string
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12 lat temu |
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LuaKeyboard.cpp
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7ebc49defb
Update LuaMouse and LuaKeyboard
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12 lat temu |
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LuaMath.cpp
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224f8b3bc4
Be more lua-friendly, actually, I did it only because I hate int32_t
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12 lat temu |
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LuaMatrix4x4.cpp
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09cfc8584b
Add identity()
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12 lat temu |
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LuaMesh.cpp
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06c5ef0a03
Merge branch 'master' into world
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12 lat temu |
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LuaMouse.cpp
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2aa28bdfa8
Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion
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12 lat temu |
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LuaQuaternion.cpp
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474cfa9b0e
Rename mul to multiply according to code guidelines
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12 lat temu |
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LuaResourcePackage.cpp
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09349ed82a
Add LuaResourcePackage
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12 lat temu |
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LuaSprite.cpp
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1c724ca058
fix LuaSprite
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12 lat temu |
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LuaStack.cpp
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824a997908
Add methods to check types of lua math userdata
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12 lat temu |
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LuaStack.h
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74391d0742
Add a way to push tables with arbitrary key/value pairs
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12 lat temu |
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LuaStringSetting.cpp
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03d061e859
Update Lua bindins which used push_string
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12 lat temu |
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LuaTouch.cpp
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443ab1cd9b
Change naming convention for lua bindings
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12 lat temu |
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LuaUnit.cpp
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410c3c2039
add LuaSprite
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12 lat temu |
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LuaVector2.cpp
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9bd3925a0a
Fix lua function names according to code guidelines
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12 lat temu |
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LuaVector3.cpp
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9bd3925a0a
Fix lua function names according to code guidelines
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12 lat temu |
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LuaWindow.cpp
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3549b1e2f7
fix and make few changes to lua
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12 lat temu |
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LuaWorld.cpp
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313f79146b
Add destory_unit() and fix link_sound()
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12 lat temu |