A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.

url: www.crownengine.org

Topics:
#windows #linux #gamedev #lua #game-engine #data-oriented-design #data-driven #game-development #3d #2d

Daniele Bartolini 0d00232378 core: cleanup 5 年之前
.github 5f95ef9e2f .github: fix build 5 年之前
3rdparty b502bc5ac2 tools: use GENie improved Vala support 5 年之前
docs a6dd7aaada world: set child pose to identity and offer ability to override that behavior 5 年之前
exporters 6cc0a9a126 exporters: adapt exporter to Blender 2.8x API 5 年之前
samples 466d05f1e9 *: remove support for multiple component instances per unit 5 年之前
scripts 270aac41ff resource: use BGFX VertexLayout serialization utils 5 年之前
src 0d00232378 core: cleanup 5 年之前
tools 1bbfc267de tools: disable async connection to clients 5 年之前
tools-imgui 07bd869451 src: add STRING_ID_32() and STRING_ID_64() 5 年之前
.editorconfig 54ab608848 .github: fix indentation 5 年之前
.gitattributes 555d852b09 update .gitattributes 6 年之前
.gitignore 978a9b58d3 3rdparty: update bx, bimg and bgfx 5 年之前
LICENSE e24dde67e8 update copyright year 6 年之前
README.md 4124d0db9e README.md: add link to AUR page 5 年之前
makefile a6afcd9795 makefile: ignore docs/_themes dir 5 年之前

README.md

The flexible game engine. Build Status

Crown is a general purpose data-driven game engine, written from scratch in orthodox C++ with a minimalistic and data-oriented design philosophy in mind.

It is loosely inspired by Bitsquid (now Stingray) engine and its design principles; the current Lua API is similar to that of Bitsquid but this engine is not meant to be its clone nor to be API compatible with it.

Download

Binaries

Arch Linux (AUR)

yay -S crown

Support & Development

Screenshots

Level Editor

level-editor

00-empty

Engine initialization and shutdown.

01-physics

01-physics

02-animation

02-animation

Contact

Daniele Bartolini (@aa_dani_bart)
Project page: https://github.com/dbartolini/crown

Contributors

In chronological order.

Daniele Bartolini (@dbartolini)
Simone Boscaratto (@Xed89)
Michele Rossi (@mikymod)
Michela Iacchelli - Pepper logo.
Raphael de Vasconcelos Nascimento (@vasconssa)

License

Copyright (c) 2012-2020 Daniele Bartolini and individual contributors.

Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.