Daniele Bartolini a6a0ad8687 Use linear search instead of direct indexing. Obviously not the best approach, but it's ok until we got some sort of hash_map %!s(int64=12) %!d(string=hai) anos
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ArchiveBundle.cpp 2ba5cc8607 Move resource management stuff into engine/resource %!s(int64=12) %!d(string=hai) anos
ArchiveBundle.h 2ba5cc8607 Move resource management stuff into engine/resource %!s(int64=12) %!d(string=hai) anos
Bundle.h 2ba5cc8607 Move resource management stuff into engine/resource %!s(int64=12) %!d(string=hai) anos
FileBundle.cpp 2ba5cc8607 Move resource management stuff into engine/resource %!s(int64=12) %!d(string=hai) anos
FileBundle.h 2ba5cc8607 Move resource management stuff into engine/resource %!s(int64=12) %!d(string=hai) anos
FontResource.cpp 0262c6c222 Add resource parameter to online() callback %!s(int64=12) %!d(string=hai) anos
FontResource.h 0262c6c222 Add resource parameter to online() callback %!s(int64=12) %!d(string=hai) anos
MaterialResource.cpp 0262c6c222 Add resource parameter to online() callback %!s(int64=12) %!d(string=hai) anos
MaterialResource.h 0262c6c222 Add resource parameter to online() callback %!s(int64=12) %!d(string=hai) anos
MeshResource.cpp 0262c6c222 Add resource parameter to online() callback %!s(int64=12) %!d(string=hai) anos
MeshResource.h 0262c6c222 Add resource parameter to online() callback %!s(int64=12) %!d(string=hai) anos
Resource.h a6a0ad8687 Use linear search instead of direct indexing. Obviously not the best approach, but it's ok until we got some sort of hash_map %!s(int64=12) %!d(string=hai) anos
ResourceLoader.cpp d7788743af Simplify resource management by introducing ResourceRegistry %!s(int64=12) %!d(string=hai) anos
ResourceLoader.h d7788743af Simplify resource management by introducing ResourceRegistry %!s(int64=12) %!d(string=hai) anos
ResourceManager.cpp a6a0ad8687 Use linear search instead of direct indexing. Obviously not the best approach, but it's ok until we got some sort of hash_map %!s(int64=12) %!d(string=hai) anos
ResourceManager.h a6a0ad8687 Use linear search instead of direct indexing. Obviously not the best approach, but it's ok until we got some sort of hash_map %!s(int64=12) %!d(string=hai) anos
ResourceRegistry.cpp 0262c6c222 Add resource parameter to online() callback %!s(int64=12) %!d(string=hai) anos
ResourceRegistry.h 0262c6c222 Add resource parameter to online() callback %!s(int64=12) %!d(string=hai) anos
SoundResource.cpp 0262c6c222 Add resource parameter to online() callback %!s(int64=12) %!d(string=hai) anos
SoundResource.h 0262c6c222 Add resource parameter to online() callback %!s(int64=12) %!d(string=hai) anos
TextureResource.cpp 0262c6c222 Add resource parameter to online() callback %!s(int64=12) %!d(string=hai) anos
TextureResource.h 0262c6c222 Add resource parameter to online() callback %!s(int64=12) %!d(string=hai) anos