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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "lua.hpp"
- #include "Types.h"
- #include "Config.h"
- namespace crown
- {
- class LuaEnvironment
- {
- public:
- /// Constructor
- LuaEnvironment(lua_State* L);
- /// Load a function to proper module
- void load_module_function(const char* module, const char* name, const lua_CFunction func);
- void load_module_enum(const char* module, const char* name, uint32_t value);
- /// Create library based on each module which will be opened by luaopen_*
- void create_module_library();
- private:
- lua_State* m_state;
- };
- void load_int_setting(LuaEnvironment& env);
- void load_float_setting(LuaEnvironment& env);
- void load_string_setting(LuaEnvironment& env);
- void load_vec2(LuaEnvironment& env);
- void load_vec3(LuaEnvironment& env);
- void load_mat4(LuaEnvironment& env);
- void load_quat(LuaEnvironment& env);
- void load_math(LuaEnvironment& env);
- void load_mouse(LuaEnvironment& env);
- void load_keyboard(LuaEnvironment& env);
- void load_touch(LuaEnvironment& env);
- void load_accelerometer(LuaEnvironment& env);
- void load_camera(LuaEnvironment& env);
- void load_device(LuaEnvironment& env);
- void load_window(LuaEnvironment& env);
- CE_EXPORT int32_t luaopen_libcrown(lua_State* L);
- } // namespace crown
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