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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "IdTable.h"
- #include "Mesh.h"
- #include "List.h"
- #include "Vec3.h"
- #include "Quat.h"
- #define MAX_MESHES 100
- namespace crown
- {
- typedef Id MeshId;
- struct Camera;
- class RenderWorld
- {
- public:
- RenderWorld();
- ~RenderWorld();
- MeshId create_mesh(const char* mesh, const Vec3& pos = Vec3::ZERO, const Quat& rot = Quat::IDENTITY);
- void destroy_mesh(MeshId id);
- void update(Camera& camera, float dt);
- MeshId allocate_mesh();
- void deallocate_mesh(MeshId id);
- Mesh* mesh() { return &m_mesh[0]; }
- private:
- IdTable<MAX_MESHES> m_mesh_table;
- uint32_t m_sparse_to_packed[MAX_MESHES];
- List<Mesh> m_mesh;
- };
- } // namespace crown
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