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audio
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38e019099e
Do not use Log when assert
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%!s(int64=12) %!d(string=hai) anos |
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compilers
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38e019099e
Do not use Log when assert
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%!s(int64=12) %!d(string=hai) anos |
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core
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38e019099e
Do not use Log when assert
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%!s(int64=12) %!d(string=hai) anos |
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input
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d6e8ed04d8
Switch to EventBuffer
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%!s(int64=12) %!d(string=hai) anos |
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lua
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4c9b8c8517
Merge branch 'world' of https://github.com/taylor001/crown into world
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network
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c884f1b741
Rename src folder to engine
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os
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6cf57e838e
Bump version 0.1.13
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%!s(int64=12) %!d(string=hai) anos |
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renderers
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e9229a0078
rename set_win_handle_window in glcontext_set_window
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%!s(int64=12) %!d(string=hai) anos |
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resource
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8aee1a47be
Return a const pointer to resource data to prevent external modifications
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rpc
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ee8e9892f9
fix rpc, use default allocator instead of linear allocator
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%!s(int64=12) %!d(string=hai) anos |
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tests
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02f2983ce0
implement LuaSound
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third
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f1456efc75
add OpenAL to win32 and win64
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%!s(int64=12) %!d(string=hai) anos |
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Android.mk
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86c1feed32
Merge branch 'master' into rpc
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Application.mk
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c884f1b741
Rename src folder to engine
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%!s(int64=12) %!d(string=hai) anos |
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CMakeLists.txt
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4c9b8c8517
Merge branch 'world' of https://github.com/taylor001/crown into world
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%!s(int64=12) %!d(string=hai) anos |
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Camera.cpp
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2f95fa45ac
Do not use pointer to parent unit, store cached local and world poses instead
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%!s(int64=12) %!d(string=hai) anos |
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Camera.h
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2f95fa45ac
Do not use pointer to parent unit, store cached local and world poses instead
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%!s(int64=12) %!d(string=hai) anos |
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Config.h.in
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be86e86f48
Add support to custom uniforms
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%!s(int64=12) %!d(string=hai) anos |
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Crown.h
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86c1feed32
Merge branch 'master' into rpc
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%!s(int64=12) %!d(string=hai) anos |
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Device.cpp
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63b6830638
Remove flush() from Log, instead, directly log to stdout and to remote console if available
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%!s(int64=12) %!d(string=hai) anos |
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Device.h
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d753ac613d
Add Device::render_world()
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%!s(int64=12) %!d(string=hai) anos |
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Mesh.cpp
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8345209935
Add parameter to set default position and rotation
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%!s(int64=12) %!d(string=hai) anos |
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Mesh.h
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2f95fa45ac
Do not use pointer to parent unit, store cached local and world poses instead
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%!s(int64=12) %!d(string=hai) anos |
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RenderWorld.cpp
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2f95fa45ac
Do not use pointer to parent unit, store cached local and world poses instead
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%!s(int64=12) %!d(string=hai) anos |
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RenderWorld.h
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2f95fa45ac
Do not use pointer to parent unit, store cached local and world poses instead
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%!s(int64=12) %!d(string=hai) anos |
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SceneGraph.cpp
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db8951d729
Simplify SceneGraph. Do not need an Id to identify nodes nor a table to lookup packed nodes from sparse id table
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%!s(int64=12) %!d(string=hai) anos |
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SceneGraph.h
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db8951d729
Simplify SceneGraph. Do not need an Id to identify nodes nor a table to lookup packed nodes from sparse id table
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%!s(int64=12) %!d(string=hai) anos |
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Unit.cpp
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2f95fa45ac
Do not use pointer to parent unit, store cached local and world poses instead
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%!s(int64=12) %!d(string=hai) anos |
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Unit.h
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267afc395d
merge SounWorld in World and lot of other changes
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%!s(int64=12) %!d(string=hai) anos |
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World.cpp
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2f95fa45ac
Do not use pointer to parent unit, store cached local and world poses instead
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%!s(int64=12) %!d(string=hai) anos |
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World.h
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2f95fa45ac
Do not use pointer to parent unit, store cached local and world poses instead
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%!s(int64=12) %!d(string=hai) anos |