Daniele Bartolini 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead %!s(int64=12) %!d(string=hai) anos
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audio 38e019099e Do not use Log when assert %!s(int64=12) %!d(string=hai) anos
compilers 38e019099e Do not use Log when assert %!s(int64=12) %!d(string=hai) anos
core 38e019099e Do not use Log when assert %!s(int64=12) %!d(string=hai) anos
input d6e8ed04d8 Switch to EventBuffer %!s(int64=12) %!d(string=hai) anos
lua 4c9b8c8517 Merge branch 'world' of https://github.com/taylor001/crown into world %!s(int64=12) %!d(string=hai) anos
network c884f1b741 Rename src folder to engine %!s(int64=12) %!d(string=hai) anos
os 6cf57e838e Bump version 0.1.13 %!s(int64=12) %!d(string=hai) anos
renderers e9229a0078 rename set_win_handle_window in glcontext_set_window %!s(int64=12) %!d(string=hai) anos
resource 8aee1a47be Return a const pointer to resource data to prevent external modifications %!s(int64=12) %!d(string=hai) anos
rpc ee8e9892f9 fix rpc, use default allocator instead of linear allocator %!s(int64=12) %!d(string=hai) anos
tests 02f2983ce0 implement LuaSound %!s(int64=12) %!d(string=hai) anos
third f1456efc75 add OpenAL to win32 and win64 %!s(int64=12) %!d(string=hai) anos
Android.mk 86c1feed32 Merge branch 'master' into rpc %!s(int64=12) %!d(string=hai) anos
Application.mk c884f1b741 Rename src folder to engine %!s(int64=12) %!d(string=hai) anos
CMakeLists.txt 4c9b8c8517 Merge branch 'world' of https://github.com/taylor001/crown into world %!s(int64=12) %!d(string=hai) anos
Camera.cpp 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead %!s(int64=12) %!d(string=hai) anos
Camera.h 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead %!s(int64=12) %!d(string=hai) anos
Config.h.in be86e86f48 Add support to custom uniforms %!s(int64=12) %!d(string=hai) anos
Crown.h 86c1feed32 Merge branch 'master' into rpc %!s(int64=12) %!d(string=hai) anos
Device.cpp 63b6830638 Remove flush() from Log, instead, directly log to stdout and to remote console if available %!s(int64=12) %!d(string=hai) anos
Device.h d753ac613d Add Device::render_world() %!s(int64=12) %!d(string=hai) anos
Mesh.cpp 8345209935 Add parameter to set default position and rotation %!s(int64=12) %!d(string=hai) anos
Mesh.h 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead %!s(int64=12) %!d(string=hai) anos
RenderWorld.cpp 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead %!s(int64=12) %!d(string=hai) anos
RenderWorld.h 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead %!s(int64=12) %!d(string=hai) anos
SceneGraph.cpp db8951d729 Simplify SceneGraph. Do not need an Id to identify nodes nor a table to lookup packed nodes from sparse id table %!s(int64=12) %!d(string=hai) anos
SceneGraph.h db8951d729 Simplify SceneGraph. Do not need an Id to identify nodes nor a table to lookup packed nodes from sparse id table %!s(int64=12) %!d(string=hai) anos
Unit.cpp 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead %!s(int64=12) %!d(string=hai) anos
Unit.h 267afc395d merge SounWorld in World and lot of other changes %!s(int64=12) %!d(string=hai) anos
World.cpp 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead %!s(int64=12) %!d(string=hai) anos
World.h 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead %!s(int64=12) %!d(string=hai) anos