Daniele Bartolini 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead 12 лет назад
..
audio 38e019099e Do not use Log when assert 12 лет назад
compilers 38e019099e Do not use Log when assert 12 лет назад
core 38e019099e Do not use Log when assert 12 лет назад
input d6e8ed04d8 Switch to EventBuffer 12 лет назад
lua 4c9b8c8517 Merge branch 'world' of https://github.com/taylor001/crown into world 12 лет назад
network c884f1b741 Rename src folder to engine 12 лет назад
os 6cf57e838e Bump version 0.1.13 12 лет назад
renderers e9229a0078 rename set_win_handle_window in glcontext_set_window 12 лет назад
resource 8aee1a47be Return a const pointer to resource data to prevent external modifications 12 лет назад
rpc ee8e9892f9 fix rpc, use default allocator instead of linear allocator 12 лет назад
tests 02f2983ce0 implement LuaSound 12 лет назад
third f1456efc75 add OpenAL to win32 and win64 12 лет назад
Android.mk 86c1feed32 Merge branch 'master' into rpc 12 лет назад
Application.mk c884f1b741 Rename src folder to engine 12 лет назад
CMakeLists.txt 4c9b8c8517 Merge branch 'world' of https://github.com/taylor001/crown into world 12 лет назад
Camera.cpp 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead 12 лет назад
Camera.h 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead 12 лет назад
Config.h.in be86e86f48 Add support to custom uniforms 12 лет назад
Crown.h 86c1feed32 Merge branch 'master' into rpc 12 лет назад
Device.cpp 63b6830638 Remove flush() from Log, instead, directly log to stdout and to remote console if available 12 лет назад
Device.h d753ac613d Add Device::render_world() 12 лет назад
Mesh.cpp 8345209935 Add parameter to set default position and rotation 12 лет назад
Mesh.h 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead 12 лет назад
RenderWorld.cpp 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead 12 лет назад
RenderWorld.h 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead 12 лет назад
SceneGraph.cpp db8951d729 Simplify SceneGraph. Do not need an Id to identify nodes nor a table to lookup packed nodes from sparse id table 12 лет назад
SceneGraph.h db8951d729 Simplify SceneGraph. Do not need an Id to identify nodes nor a table to lookup packed nodes from sparse id table 12 лет назад
Unit.cpp 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead 12 лет назад
Unit.h 267afc395d merge SounWorld in World and lot of other changes 12 лет назад
World.cpp 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead 12 лет назад
World.h 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead 12 лет назад