ApkFilesystem.h 2.4 KB

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  1. /*
  2. Copyright (c) 2013 Daniele Bartolini, Michele Rossi
  3. Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
  4. Permission is hereby granted, free of charge, to any person
  5. obtaining a copy of this software and associated documentation
  6. files (the "Software"), to deal in the Software without
  7. restriction, including without limitation the rights to use,
  8. copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. copies of the Software, and to permit persons to whom the
  10. Software is furnished to do so, subject to the following
  11. conditions:
  12. The above copyright notice and this permission notice shall be
  13. included in all copies or substantial portions of the Software.
  14. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  15. EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
  16. OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  17. NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
  18. HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  19. WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  21. OTHER DEALINGS IN THE SOFTWARE.
  22. */
  23. #pragma once
  24. #include "Filesystem.h"
  25. namespace crown
  26. {
  27. /// Access files on Android's assets folder.
  28. /// The assets folder is read-only and all the paths are relative.
  29. class ApkFilesystem : public Filesystem
  30. {
  31. public:
  32. ApkFilesystem();
  33. /// @copydoc Filesystem::open()
  34. /// @note
  35. /// @a mode can only be FOM_READ
  36. File* open(const char* rel_path, FileOpenMode mode);
  37. /// @copydoc Filesystem::close()
  38. void close(File* file);
  39. /// Returns always false under Android.
  40. bool is_directory(const char* path);
  41. /// Returns always false under Android.
  42. bool is_file(const char* path);
  43. /// Stub method, assets folder is read-only.
  44. void create_directory(const char* path);
  45. /// Stub method, assets folder is read-only.
  46. void delete_directory(const char* path);
  47. /// Stub method, assets folder is read-only.
  48. void create_file(const char* path);
  49. /// Stub method, assets folder is read-only.
  50. void delete_file(const char* path);
  51. /// @copydoc Filesystem::list_files().
  52. void list_files(const char* path, Vector<DynamicString>& files);
  53. /// Returns the absolute path of the given @a path.
  54. /// @note
  55. /// Assets folder has no concept of "absolute path", all paths are
  56. /// relative to the assets folder itself, so, all paths are returned unchanged.
  57. void get_absolute_path(const char* path, DynamicString& os_path);
  58. };
  59. } // namespace crown