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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "IdTable.h"
- namespace crown
- {
- typedef Id VertexBufferId;
- typedef Id IndexBufferId;
- typedef Id RenderTargetId;
- typedef Id TextureId;
- typedef Id ShaderId;
- typedef Id GPUProgramId;
- typedef Id UniformId;
- enum ShaderType
- {
- SHADER_VERTEX,
- SHADER_FRAGMENT
- };
- enum UniformType
- {
- UNIFORM_INTEGER_1,
- UNIFORM_INTEGER_2,
- UNIFORM_INTEGER_3,
- UNIFORM_INTEGER_4,
- UNIFORM_FLOAT_1,
- UNIFORM_FLOAT_2,
- UNIFORM_FLOAT_3,
- UNIFORM_FLOAT_4,
- UNIFORM_FLOAT_3_X_3,
- UNIFORM_FLOAT_4_X_4,
- UNIFORM_END
- };
- enum RenderTargetFormat
- {
- RTF_RGB_8, ///< RGB values, 8-bit each
- RTF_RGBA_8, ///< RGBA values, 8-bit each
- RTF_D24 ///< Depth
- };
- enum ShaderUniform
- {
- UNIFORM_VIEW = 0,
- UNIFORM_MODEL = 1,
- UNIFORM_MODEL_VIEW = 2,
- UNIFORM_MODEL_VIEW_PROJECTION = 3,
- UNIFORM_TIME_SINCE_START = 4,
- UNIFORM_COUNT
- };
- enum ShaderAttrib
- {
- ATTRIB_POSITION = 0,
- ATTRIB_NORMAL = 1,
- ATTRIB_COLOR = 2,
- ATTRIB_TEX_COORD0 = 3,
- ATTRIB_TEX_COORD1 = 4,
- ATTRIB_TEX_COORD2 = 5,
- ATTRIB_TEX_COORD3 = 6,
- ATTRIB_COUNT
- };
- enum VertexFormat
- {
- VERTEX_P2 = 0,
- VERTEX_P2_N3,
- VERTEX_P2_C4,
- VERTEX_P2_T2,
- VERTEX_P2_N3_C4,
- VERTEX_P2_N3_C4_T2,
- VERTEX_P3,
- VERTEX_P3_N3,
- VERTEX_P3_C4,
- VERTEX_P3_T2,
- VERTEX_P3_N3_C4,
- VERTEX_P3_N3_T2,
- VERTEX_P3_N3_C4_T2,
- VERTEX_COUNT
- };
- // [0 - 2] -> 8-bit
- // [3 - 11] -> 16-bit
- // [12 - 13] -> 24-bit
- // [14 - 23] -> 32-bit
- // [24 - 25] -> 48-bit
- // [26 - 31] -> 64-bit
- // [32 - 35] -> 96-bit
- // [36 - 39] -> 128-bit
- // 40 -> Unknown (0-bit)
- /// Enumerates pixel formats.
- enum PixelFormat
- {
- PIXEL_RGB_8 = 0,
- PIXEL_RGBA_8,
- PIXEL_COUNT
- };
- enum CommandType
- {
- COMMAND_INIT_RENDERER,
- COMMAND_SHUTDOWN_RENDERER,
- COMMAND_CREATE_VERTEX_BUFFER,
- COMMAND_CREATE_DYNAMIC_VERTEX_BUFFER,
- COMMAND_UPDATE_VERTEX_BUFFER,
- COMMAND_DESTROY_VERTEX_BUFFER,
- COMMAND_CREATE_INDEX_BUFFER,
- COMMAND_CREATE_DYNAMIC_INDEX_BUFFER,
- COMMAND_UPDATE_INDEX_BUFFER,
- COMMAND_DESTROY_INDEX_BUFFER,
- COMMAND_CREATE_TEXTURE,
- COMMAND_UPDATE_TEXTURE,
- COMMAND_DESTROY_TEXTURE,
- COMMAND_CREATE_SHADER,
- COMMAND_DESTROY_SHADER,
- COMMAND_CREATE_GPU_PROGRAM,
- COMMAND_DESTROY_GPU_PROGRAM,
- COMMAND_CREATE_UNIFORM,
- COMMAND_DESTROY_UNIFORM,
- COMMAND_END
- };
- } // namespace crown
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