A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.

url: www.crownengine.org

Topics:
#windows #linux #gamedev #lua #game-engine #data-oriented-design #data-driven #game-development #3d #2d

Daniele Bartolini 30cfceed83 Add multiple projects support 11 yıl önce
bin 44a9d75901 Add premake4 binaries 11 yıl önce
documentation bc67d0389d Update docs 11 yıl önce
engine 30cfceed83 Add multiple projects support 11 yıl önce
exporters 4c6753b2c3 Use pixels for regions in sprites 11 yıl önce
premake edb9d6a8af Cleanup 11 yıl önce
samples 684c44775e Cleanup 11 yıl önce
shots aacb13f087 Update console shot 11 yıl önce
third 971c7c2893 Update bgfx and bx 11 yıl önce
tools f35a9504b1 Split console tool from console service 11 yıl önce
.gitattributes b52970d768 Build luajit from makefile 11 yıl önce
.gitignore b52970d768 Build luajit from makefile 11 yıl önce
.gitmodules b951f08d02 Add bgfx and bx to third 11 yıl önce
COPYING.txt 007af36927 update license 11 yıl önce
README.md ed65fc0163 Update README.md 11 yıl önce
makefile a21f7a64f9 Add initial Lua API documentation 11 yıl önce

README.md

Lightweight and flexible cross-platform game engine.

##What is it?

It is a general purpose data-driven game engine, written from scratch with a minimalistic and data-oriented design philosophy in mind.

##Screenshots

TCP/IP console with autocomplete and color-coded output highlighting.

console

[WIP] Node editor.

node-editor

##Dependencies

PhysX 3.3.x (https://developer.nvidia.com/physx-sdk)

##Building

Getting source

$ git clone https://github.com/taylor001/crown.git
$ cd crown
$ git submodule init
$ git submodule update

Prerequisites

Prerequisites for Android

Android NDK (https://developer.android.com/tools/sdk/ndk/index.html)

$ export ANDROID_NDK_ROOT=<path/to/android_ndk>
$ export ANDROID_NDK_ARM=<path/to/android_ndk_arm>
$ export PHYSX_SDK_ANDROID=<path/to/physx_sdk>

Prerequisites for Linux

$ export PHYSX_SDK_LINUX=<path/to/physx_sdk>

Prerequisites for Windows

GnuWin32 make (http://gnuwin32.sourceforge.net/packages/make.htm)
GnuWin32 coreutils (http://gnuwin32.sourceforge.net/packages/coreutils.htm)
GnuWin32 libiconv (http://gnuwin32.sourceforge.net/packages/libiconv.htm)
GnuWin32 libintl (http://gnuwin32.sourceforge.net/packages/libintl.htm)

$ setx PHYSX_SDK_WINDOWS <path/to/physx_sdk>
$ setx DXSDK_DIR <path/to/dxsdk>

Building

$ make <configuration>

Configuration is <platform>-<debug/development/release>[32|64]. E.g.

linux-debug64, linux-development64, linux-release64, android-debug, windows-debug32 etc.

Documentation

There is pretty extensive documentation for both C++ and Lua API.

Prerequisites

Doxygen (http://www.doxygen.org)
Docutils/reStructuredText (http://docutils.sourceforge.net)

Building

$ make docs

##Samples

When running a sample your current directory has to be <install-path>/bin/<platform[32|64]>. To run a sample on 64-bit linux debug mode:

$ ./linux-debug-64 --source-dir <full/sample/path> --bundle-dir <full/destination/path> --compile --platform linux --continue

###01.hello-world

Engine initialization and shutdown.