bundle_compiler.h 2.2 KB

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  1. /*
  2. Copyright (c) 2013 Daniele Bartolini, Michele Rossi
  3. Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
  4. Permission is hereby granted, free of charge, to any person
  5. obtaining a copy of this software and associated documentation
  6. files (the "Software"), to deal in the Software without
  7. restriction, including without limitation the rights to use,
  8. copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. copies of the Software, and to permit persons to whom the
  10. Software is furnished to do so, subject to the following
  11. conditions:
  12. The above copyright notice and this permission notice shall be
  13. included in all copies or substantial portions of the Software.
  14. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  15. EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
  16. OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  17. NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
  18. HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  19. WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  21. OTHER DEALINGS IN THE SOFTWARE.
  22. */
  23. #pragma once
  24. #include "disk_filesystem.h"
  25. #include "container_types.h"
  26. #include "crown.h"
  27. namespace crown
  28. {
  29. class BundleCompiler
  30. {
  31. public:
  32. BundleCompiler(const char* source_dir, const char* bundle_dir);
  33. bool compile(const char* type, const char* name, Platform::Enum platform);
  34. /// Compiles all the resources found in @a source_dir and puts them in @a bundle_dir.
  35. /// Returns true on success, false otherwise.
  36. bool compile_all(Platform::Enum platform);
  37. void scan(const char* cur_dir, Vector<DynamicString>& files);
  38. private:
  39. DiskFilesystem _source_fs;
  40. DiskFilesystem _bundle_fs;
  41. };
  42. namespace bundle_compiler
  43. {
  44. bool main(bool do_compile, bool do_continue, Platform::Enum platform);
  45. } // namespace bundle_compiler
  46. namespace bundle_compiler_globals
  47. {
  48. /// Creates the global resource compiler.
  49. void init(const char* source_dir, const char* bundle_dir);
  50. /// Destroys the global resource compiler.
  51. void shutdown();
  52. /// Returns the global resource compiler.
  53. /// Returns NULL if the compiler is not available on the
  54. /// running platform.
  55. BundleCompiler* compiler();
  56. } // namespace bundle_compiler_globals
  57. } // namespace crown