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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "lua_stack.h"
- #include "lua_environment.h"
- #include "input.h"
- #include "touch.h"
- namespace crown
- {
- using namespace input_globals;
- static int touch_pointer_down(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_bool(touch().pointer_down((uint8_t) stack.get_int(1)));
- return 1;
- }
- static int touch_pointer_up(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_bool(touch().pointer_up((uint8_t) stack.get_int(1)));
- return 1;
- }
- static int touch_any_down(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_bool(touch().any_down());
- return 1;
- }
- static int touch_any_up(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_bool(touch().any_up());
- return 1;
- }
- static int touch_pointer_xy(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector2(touch().pointer_xy((uint8_t) stack.get_int(1)));
- return 1;
- }
- void load_touch(LuaEnvironment& env)
- {
- env.load_module_function("Touch", "pointer_down", touch_pointer_down);
- env.load_module_function("Touch", "pointer_up", touch_pointer_up);
- env.load_module_function("Touch", "any_down", touch_any_down);
- env.load_module_function("Touch", "any_up", touch_any_up);
- env.load_module_function("Touch", "pointer_xy", touch_pointer_xy);
- }
- } // namespace crown
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