A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.

url: www.crownengine.org

Topics:
#windows #linux #gamedev #lua #game-engine #data-oriented-design #data-driven #game-development #3d #2d

Daniele Bartolini 47efab7e69 Fix compilation on windows 10 anni fa
docs fa5cde9c92 Fix some typos 10 anni fa
exporters e9e3df2c86 Cleanup 10 anni fa
genie b3219b09a1 Rename build folder 10 anni fa
samples 0fd933d0cb Rename hello-world sample 10 anni fa
src 47efab7e69 Fix compilation on windows 10 anni fa
third 5808ffbfd9 Update BX and BGFX 10 anni fa
tools 4079c4a121 Add tools 10 anni fa
.editorconfig 4c94e4cd7d Update .editorconfig 10 anni fa
.gitattributes 39d0e42133 Update .gitattributes 10 anni fa
.gitignore 4079c4a121 Add tools 10 anni fa
.gitmodules 89303fdf2d Add bgfx submodule 11 anni fa
LICENSE b574afca12 Update copyright notice 11 anni fa
README.md 5f3bdd9e25 Update README.md 10 anni fa
makefile 02be7cf86d Update docs 10 anni fa

README.md

Lightweight and flexible cross-platform game engine.

I'm an independent developer and your contributions are invaluable to me. If you like the work I do, please consider supporting Crown development by means of a small contribution. I'm also available for hire to work on or with Crown or somewhat related technologies/projects.

PayPal

##What is it?

It is a general purpose data-driven game engine, written from scratch with a minimalistic and data-oriented design philosophy in mind.

It is loosely inspired by Bitsquid (now Stingray) engine and its design principles; the current Lua API is similar to that of Bitsquid but this engine is not meant to be its clone nor to be API compatible with it.

##Supported platforms

  • Android (14+, ARM)
  • Linux
  • Windows

##Documentation

Lua API: http://taylor001.github.io/crown/lua_api.html

C++ API: http://taylor001.github.io/crown/doxygen/modules

##Screenshots

[WIP] Level editor.

level-editor

[WIP] Node editor.

node-editor

##Dependencies

PhysX 3.3.2+ (https://developer.nvidia.com/physx-sdk)

##Building

Getting source

$ git clone https://github.com/taylor001/crown.git
$ cd crown
$ git submodule init
$ git submodule update

Prerequisites

Prerequisites for Android

Android NDK (https://developer.android.com/tools/sdk/ndk/index.html)

$ export ANDROID_NDK_ROOT=<path/to/android_ndk>
$ export ANDROID_NDK_ARM=<path/to/android_ndk_arm>
$ export PHYSX_SDK_ANDROID=<path/to/physx_sdk>

Prerequisites for Linux

$ export PHYSX_SDK_LINUX=<path/to/physx_sdk>

Prerequisites for Windows

GnuWin32 make (http://gnuwin32.sourceforge.net/packages/make.htm)
GnuWin32 coreutils (http://gnuwin32.sourceforge.net/packages/coreutils.htm)
GnuWin32 libiconv (http://gnuwin32.sourceforge.net/packages/libiconv.htm)
GnuWin32 libintl (http://gnuwin32.sourceforge.net/packages/libintl.htm)

$ setx PHYSX_SDK_WINDOWS <path/to/physx_sdk>
$ setx DXSDK_DIR <path/to/dxsdk>

Building

$ make <configuration>

Configuration is <platform>-<debug/development/release>[32|64]. E.g.

linux-debug64, linux-development64, linux-release64, android-debug, windows-debug32 etc.

Documentation

Prerequisites

Doxygen (http://www.doxygen.org)
Docutils/reStructuredText (http://docutils.sourceforge.net)

Building

$ make docs

##Samples

When running a sample your current directory has to be build/<platform[32|64]>/bin. To run a sample on 64-bit linux debug mode:

$ ./linux-debug-64 --source-dir <full/sample/path> --bundle-dir <full/destination/path> --compile --platform linux --continue

###00-hello-world

Engine initialization and shutdown.

Contact

Daniele Bartolini (@aa_dani_bart)

Project page: https://github.com/taylor001/crown

Contributors

In alphabetical order.

Michele Rossi (@mikymod)
Simone Boscaratto (@Xed89)

License

Copyright (c) 2012-2015 Daniele Bartolini and individual contributors.

Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.