A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.

url: www.crownengine.org

Topics:
#windows #linux #gamedev #lua #game-engine #data-oriented-design #data-driven #game-development #3d #2d

Daniele Bartolini 4bd5038c6d core: add setcwd() 2 éve
.github 65b7f7d8de .github: fix windows not running tests 2 éve
3rdparty e85cfa94b2 3rdparty: fix glslang build on newer MinGW 2 éve
docs 9a7c4ca30c samples: core: avoid pixelation when rendering scaled text 2 éve
exporters 59cb3521b2 *: fix random chars between ':' and 'MIT' 3 éve
samples a152b10d15 samples: convert to new database format 2 éve
scripts d683a864f8 tools: add font importer 2 éve
src 4bd5038c6d core: add setcwd() 2 éve
tools c12a3eff20 tools: save .sprite_animation in Database format 2 éve
.editorconfig c1190fdf8d .editorconfig: .rst 80 chars max line length 2 éve
.gitattributes 029b9efe1f .gitattributes: help GitHub show accurate language stats 2 éve
.gitignore 978a9b58d3 3rdparty: update bx, bimg and bgfx 5 éve
LICENSE 04d3f23ed2 *: update copyright year and license 3 éve
README.md a5cce2c757 docs: simplify README 2 éve
makefile 238c076079 makefile: cleanup 2 éve
meson.build fe1b3c5bea meson.build: updatewqqqq 3 éve

README.md

The flexible game engine. Build Status

Crown is a general purpose and data-driven 3D and 2D game engine, written in orthodox C++ with a minimalistic and data-oriented design philosophy in mind.

Check out the Introduction for more info.

Download

Documentation

Community Support & Development

Building from source

Screenshots

Level Editor

level-editor

Examples