A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.

url: www.crownengine.org

Topics:
#windows #linux #gamedev #lua #game-engine #data-oriented-design #data-driven #game-development #3d #2d

Daniele Bartolini 574a515fda Cleanup 11 роки тому
bin 44a9d75901 Add premake4 binaries 11 роки тому
engine 574a515fda Cleanup 11 роки тому
exporters 4c6753b2c3 Use pixels for regions in sprites 12 роки тому
premake aac9a411c2 fix build on ubuntu (finally) 11 роки тому
samples 4741a6a99e Update hello world sample 11 роки тому
shots aacb13f087 Update console shot 11 роки тому
third e500bfc5d9 Update bx and bgfx 11 роки тому
tools deb3f0d4fb fix and improve starter - CROWN_OUTPUT_DIR must be defined 11 роки тому
.gitattributes b52970d768 Build luajit from makefile 11 роки тому
.gitignore b52970d768 Build luajit from makefile 11 роки тому
.gitmodules b951f08d02 Add bgfx and bx to third 11 роки тому
COPYING.txt 007af36927 update license 11 роки тому
Doxyfile.doxygen 02bc926e82 Fix documentation build 11 роки тому
README.md f728bf2368 Update README.md 11 роки тому
makefile e3bb21e683 Update makefile and premake4.lua 11 роки тому

README.md

Lightweight and flexible cross-platform game engine.

##What is it?

It is a general purpose data-driven game engine, written from scratch with a minimalistic and data-oriented design philosophy in mind.

##Screenshots

TCP/IP console with autocomplete and color-coded output highlighting.

console

[WIP] Node editor.

node-editor

##Dependencies

PhysX 3.3.x (https://developer.nvidia.com/physx-sdk)

##Building

Getting source

$ git clone https://github.com/taylor001/crown.git
$ cd crown
$ git submodule init
$ git submodule update

Prerequisites

Prerequisites for Android

Android NDK (https://developer.android.com/tools/sdk/ndk/index.html)

$ export ANDROID_NDK_ROOT=<path/to/android_ndk>
$ export ANDROID_NDK_ARM=<path/to/android_ndk_arm>
$ export PHYSX_SDK_ANDROID=<path/to/physx_sdk>

Prerequisites for Linux

$ export PHYSX_SDK_LINUX=<path/to/physx_sdk>

Prerequisites for Windows

GnuWin32 make (http://gnuwin32.sourceforge.net/packages/make.htm)
GnuWin32 coreutils (http://gnuwin32.sourceforge.net/packages/coreutils.htm)
GnuWin32 libiconv (http://gnuwin32.sourceforge.net/packages/libiconv.htm)
GnuWin32 libintl (http://gnuwin32.sourceforge.net/packages/libintl.htm)

$ setx PHYSX_SDK_WINDOWS <path/to/physx_sdk>
$ setx DXSDK_DIR <path/to/dxsdk>

Building

$ make <configuration>

Configuration is <platform>-<debug/development/release>[32|64]. E.g.

linux-debug64, linux-development64, linux-release64, android-debug, windows-debug32 etc.

##Samples

When running a sample your current directory has to be <install-path>/bin/<platform[32|64]>. To run a sample on 64-bit linux debug mode:

$ ./linux-debug-64 --source-dir <full/sample/path> --bundle-dir <full/destination/path> --compile --continue

###01.hello-world

Engine initialization and shutdown.