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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "render_world.h"
- #include "device.h"
- #include "allocator.h"
- #include "camera.h"
- #include "resource.h"
- #include "log.h"
- #include "sprite_resource.h"
- #include "mesh.h"
- #include "sprite.h"
- #include "material.h"
- #include "config.h"
- #include "gui.h"
- #include <bgfx.h>
- namespace crown
- {
- RenderWorld::RenderWorld()
- : m_mesh_pool(default_allocator(), MAX_MESHES, sizeof(Mesh), CE_ALIGNOF(Mesh))
- , m_sprite_pool(default_allocator(), MAX_SPRITES, sizeof(Sprite), CE_ALIGNOF(Sprite))
- , m_gui_pool(default_allocator(), MAX_GUIS, sizeof(Gui), CE_ALIGNOF(Gui))
- {
- }
- RenderWorld::~RenderWorld()
- {
- }
- MeshId RenderWorld::create_mesh(MeshResource* mr, SceneGraph& sg, int32_t node)
- {
- Mesh* mesh = CE_NEW(m_mesh_pool, Mesh)(sg, node, mr);
- return id_array::create(m_mesh, mesh);
- }
- void RenderWorld::destroy_mesh(MeshId id)
- {
- Mesh* mesh = id_array::get(m_mesh, id);
- CE_DELETE(m_mesh_pool, mesh);
- id_array::destroy(m_mesh, id);
- }
- Mesh* RenderWorld::get_mesh(MeshId mesh)
- {
- return id_array::get(m_mesh, mesh);
- }
- SpriteId RenderWorld::create_sprite(SpriteResource* sr, SceneGraph& sg, int32_t node)
- {
- Sprite* sprite = CE_NEW(m_sprite_pool, Sprite)(*this, sg, node, sr);
- return id_array::create(m_sprite, sprite);
- }
- void RenderWorld::destroy_sprite(SpriteId id)
- {
- CE_DELETE(m_sprite_pool, id_array::get(m_sprite, id));
- id_array::destroy(m_sprite, id);
- }
- Sprite* RenderWorld::get_sprite(SpriteId id)
- {
- return id_array::get(m_sprite, id);
- }
- GuiId RenderWorld::create_gui(uint16_t width, uint16_t height, const char* material)
- {
- Gui* gui = CE_NEW(m_gui_pool, Gui)(width, height, material);
- GuiId id = id_array::create(m_guis, gui);
- gui->set_id(id);
- return id;
- }
- void RenderWorld::destroy_gui(GuiId id)
- {
- CE_DELETE(m_gui_pool, id_array::get(m_guis, id));
- id_array::destroy(m_guis, id);
- }
- Gui* RenderWorld::get_gui(GuiId id)
- {
- return id_array::get(m_guis, id);
- }
- void RenderWorld::update(const Matrix4x4& view, const Matrix4x4& projection, uint16_t x, uint16_t y, uint16_t width, uint16_t height, float dt)
- {
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT
- , 0x353839FF
- , 1.0f
- , 0
- );
- // Set view and projection matrix for view 0.
- bgfx::setViewTransform(0, matrix4x4::to_float_ptr(view), matrix4x4::to_float_ptr(projection));
- bgfx::setViewRect(0, 0, 0, width, height);
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::submit(0);
- // Draw all sprites
- for (uint32_t s = 0; s < id_array::size(m_sprite); s++)
- {
- m_sprite[s]->render();
- }
- }
- } // namespace crown
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