RendererTypes.h 3.0 KB

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  1. /*
  2. Copyright (c) 2013 Daniele Bartolini, Michele Rossi
  3. Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
  4. Permission is hereby granted, free of charge, to any person
  5. obtaining a copy of this software and associated documentation
  6. files (the "Software"), to deal in the Software without
  7. restriction, including without limitation the rights to use,
  8. copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. copies of the Software, and to permit persons to whom the
  10. Software is furnished to do so, subject to the following
  11. conditions:
  12. The above copyright notice and this permission notice shall be
  13. included in all copies or substantial portions of the Software.
  14. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  15. EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
  16. OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  17. NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
  18. HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  19. WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  21. OTHER DEALINGS IN THE SOFTWARE.
  22. */
  23. #pragma once
  24. #include "Types.h"
  25. namespace crown
  26. {
  27. typedef Id VertexBufferId;
  28. typedef Id IndexBufferId;
  29. typedef Id RenderTargetId;
  30. typedef Id TextureId;
  31. typedef Id ShaderId;
  32. typedef Id GPUProgramId;
  33. typedef Id UniformId;
  34. struct ShaderType
  35. {
  36. enum Enum
  37. {
  38. VERTEX,
  39. FRAGMENT
  40. };
  41. };
  42. struct UniformType
  43. {
  44. enum Enum
  45. {
  46. INTEGER_1,
  47. INTEGER_2,
  48. INTEGER_3,
  49. INTEGER_4,
  50. FLOAT_1,
  51. FLOAT_2,
  52. FLOAT_3,
  53. FLOAT_4,
  54. FLOAT_3x3,
  55. FLOAT_4x4,
  56. END
  57. };
  58. };
  59. struct RenderTargetFormat
  60. {
  61. enum Enum
  62. {
  63. RTF_RGB_8, ///< RGB values, 8-bit each
  64. RTF_RGBA_8, ///< RGBA values, 8-bit each
  65. RTF_D24 ///< Depth
  66. };
  67. };
  68. struct ShaderUniform
  69. {
  70. enum Enum
  71. {
  72. VIEW = 0,
  73. MODEL = 1,
  74. MODEL_VIEW = 2,
  75. MODEL_VIEW_PROJECTION = 3,
  76. TIME_SINCE_START = 4,
  77. COUNT
  78. };
  79. };
  80. struct ShaderAttrib
  81. {
  82. enum Enum
  83. {
  84. POSITION = 0,
  85. NORMAL = 1,
  86. COLOR = 2,
  87. TEX_COORD0 = 3,
  88. TEX_COORD1 = 4,
  89. TEX_COORD2 = 5,
  90. TEX_COORD3 = 6,
  91. COUNT
  92. };
  93. };
  94. struct VertexFormat
  95. {
  96. enum Enum
  97. {
  98. P2 = 0,
  99. P2_N3,
  100. P2_C4,
  101. P2_T2,
  102. P2_N3_C4,
  103. P2_N3_C4_T2,
  104. P3,
  105. P3_N3,
  106. P3_C4,
  107. P3_T2,
  108. P3_N3_C4,
  109. P3_N3_T2,
  110. P3_N3_C4_T2,
  111. COUNT
  112. };
  113. };
  114. // [0 - 2] -> 8-bit
  115. // [3 - 11] -> 16-bit
  116. // [12 - 13] -> 24-bit
  117. // [14 - 23] -> 32-bit
  118. // [24 - 25] -> 48-bit
  119. // [26 - 31] -> 64-bit
  120. // [32 - 35] -> 96-bit
  121. // [36 - 39] -> 128-bit
  122. // 40 -> Unknown (0-bit)
  123. /// Enumerates pixel formats.
  124. struct PixelFormat
  125. {
  126. enum Enum
  127. {
  128. RGB_8 = 0,
  129. RGBA_8,
  130. COUNT
  131. };
  132. };
  133. struct CommandType
  134. {
  135. enum Enum
  136. {
  137. INIT_RENDERER,
  138. SHUTDOWN_RENDERER,
  139. CREATE_VERTEX_BUFFER,
  140. CREATE_DYNAMIC_VERTEX_BUFFER,
  141. UPDATE_VERTEX_BUFFER,
  142. DESTROY_VERTEX_BUFFER,
  143. CREATE_INDEX_BUFFER,
  144. CREATE_DYNAMIC_INDEX_BUFFER,
  145. UPDATE_INDEX_BUFFER,
  146. DESTROY_INDEX_BUFFER,
  147. CREATE_TEXTURE,
  148. UPDATE_TEXTURE,
  149. DESTROY_TEXTURE,
  150. CREATE_SHADER,
  151. DESTROY_SHADER,
  152. CREATE_GPU_PROGRAM,
  153. DESTROY_GPU_PROGRAM,
  154. CREATE_UNIFORM,
  155. DESTROY_UNIFORM,
  156. END
  157. };
  158. };
  159. } // namespace crown