Daniele Bartolini 5c2014a310 Update SpriteResource/SpriteCompiler 12 лет назад
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audio 6412948e73 update AlRenderer 12 лет назад
compilers 5c2014a310 Update SpriteResource/SpriteCompiler 12 лет назад
core 923f41766d Refactor RPCServer and rename to ConsoleServer 12 лет назад
input 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 лет назад
lua d16074cfc6 Add Lua bindings for Actor and PhysicsWorld 12 лет назад
network 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 лет назад
os 757bbe84c5 Update documentation 12 лет назад
physics 73cbb12b27 Delete PhysicsGraphManager 12 лет назад
renderers 551dcb1211 Fix renderer not releasing IDs for GPU resources 12 лет назад
resource 5c2014a310 Update SpriteResource/SpriteCompiler 12 лет назад
tests 06c5ef0a03 Merge branch 'master' into world 12 лет назад
third 5fad6aae61 Add support for nVidia PhysX to CMakeLists.txt 12 лет назад
Android.mk d16074cfc6 Add Lua bindings for Actor and PhysicsWorld 12 лет назад
Application.mk c884f1b741 Rename src folder to engine 12 лет назад
CMakeLists.txt 1dad384444 Delete PhysicsGraph 12 лет назад
Camera.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 лет назад
Camera.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 лет назад
Config.h.in be86e86f48 Add support to custom uniforms 12 лет назад
ConsoleServer.cpp 923f41766d Refactor RPCServer and rename to ConsoleServer 12 лет назад
ConsoleServer.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 лет назад
Crown.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 лет назад
Device.cpp 923f41766d Refactor RPCServer and rename to ConsoleServer 12 лет назад
Device.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 лет назад
Mesh.cpp ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 лет назад
Mesh.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 лет назад
RenderWorld.cpp 89dad358d5 Split update() and render() in World 12 лет назад
RenderWorld.h 89dad358d5 Split update() and render() in World 12 лет назад
SceneGraph.cpp c8433319e1 Add a way to query scene graph nodes in Unit 12 лет назад
SceneGraph.h c8433319e1 Add a way to query scene graph nodes in Unit 12 лет назад
SceneGraphManager.cpp d366b00061 Allocate SceneGraph from contiguos block of memory 12 лет назад
SceneGraphManager.h 89dad358d5 Split update() and render() in World 12 лет назад
SceneGraphToPhysicsGraph.h 1c487aaa2c add System which link SceneGraph to PhysicsGraph, need additional work 12 лет назад
Sound.cpp 1b8361edc4 add Sound and SoundWorld 12 лет назад
Sound.h 1b8361edc4 add Sound and SoundWorld 12 лет назад
SoundWorld.cpp 1b8361edc4 add Sound and SoundWorld 12 лет назад
SoundWorld.h 1b8361edc4 add Sound and SoundWorld 12 лет назад
Sprite.cpp b850968db4 Delete sprite animator when destructor called 12 лет назад
Sprite.h b850968db4 Delete sprite animator when destructor called 12 лет назад
SpriteAnimator.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 лет назад
Unit.cpp 73cbb12b27 Delete PhysicsGraphManager 12 лет назад
Unit.h 73cbb12b27 Delete PhysicsGraphManager 12 лет назад
World.cpp 89c6971266 Re-enable scene graphs update 12 лет назад
World.h 89c6971266 Re-enable scene graphs update 12 лет назад