Resource.h 2.9 KB

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  1. /*
  2. Copyright (c) 2013 Daniele Bartolini, Michele Rossi
  3. Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
  4. Permission is hereby granted, free of charge, to any person
  5. obtaining a copy of this software and associated documentation
  6. files (the "Software"), to deal in the Software without
  7. restriction, including without limitation the rights to use,
  8. copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. copies of the Software, and to permit persons to whom the
  10. Software is furnished to do so, subject to the following
  11. conditions:
  12. The above copyright notice and this permission notice shall be
  13. included in all copies or substantial portions of the Software.
  14. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  15. EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
  16. OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  17. NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
  18. HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  19. WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  21. OTHER DEALINGS IN THE SOFTWARE.
  22. */
  23. #pragma once
  24. #include "Types.h"
  25. #include "Hash.h"
  26. #include "StringUtils.h"
  27. namespace crown
  28. {
  29. /// Hashed values for supported resource types
  30. const char* const TEXTURE_EXTENSION = "texture";
  31. const char* const MESH_EXTENSION = "mesh";
  32. const char* const LUA_EXTENSION = "lua";
  33. const char* const TEXT_EXTENSION = "text";
  34. const char* const MATERIAL_EXTENSION = "material";
  35. const char* const SOUND_EXTENSION = "sound";
  36. const char* const SPRITE_EXTENSION = "sprite";
  37. const char* const CONFIG_EXTENSION = "config";
  38. const char* const PACKAGE_EXTENSION = "package";
  39. const char* const UNIT_EXTENSION = "unit";
  40. const uint32_t TEXTURE_TYPE = 0xDEED4F7;
  41. const uint32_t MESH_TYPE = 0x742FBC9A;
  42. const uint32_t LUA_TYPE = 0xD96E7C37;
  43. const uint32_t TEXT_TYPE = 0x45CC650;
  44. const uint32_t MATERIAL_TYPE = 0x46807A92;
  45. const uint32_t SOUND_TYPE = 0xD196AB6E;
  46. const uint32_t SPRITE_TYPE = 0x5DD272E5;
  47. const uint32_t CONFIG_TYPE = 0x17DEA5E1;
  48. const uint32_t PACKAGE_TYPE = 0xC0A2212C;
  49. const uint32_t UNIT_TYPE = 0x516224CF;
  50. /// ResourceId uniquely identifies a resource by its name and type.
  51. /// In order to speed up the lookup by the manager, it also keeps
  52. /// the index to the resource list where it is stored.
  53. struct ResourceId
  54. {
  55. bool operator==(const ResourceId& b) const { return id == b.id; }
  56. uint64_t id;
  57. };
  58. class Allocator;
  59. class Bundle;
  60. typedef void* (*ResourceLoadCallback)(Allocator& a, Bundle& b, ResourceId id);
  61. typedef void (*ResourceUnloadCallback)(Allocator& a, void* resource);
  62. typedef void (*ResourceOnlineCallback)(void* resource);
  63. typedef void (*ResourceOfflineCallback)(void* resource);
  64. struct ResourceCallback
  65. {
  66. uint32_t type;
  67. ResourceLoadCallback on_load;
  68. ResourceUnloadCallback on_unload;
  69. ResourceOnlineCallback on_online;
  70. ResourceOfflineCallback on_offline;
  71. };
  72. } // namespace crown