SpriteResource.h 4.4 KB

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  1. /*
  2. Copyright (c) 2013 Daniele Bartolini, Michele Rossi
  3. Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
  4. Permission is hereby granted, free of charge, to any person
  5. obtaining a copy of this software and associated documentation
  6. files (the "Software"), to deal in the Software without
  7. restriction, including without limitation the rights to use,
  8. copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. copies of the Software, and to permit persons to whom the
  10. Software is furnished to do so, subject to the following
  11. conditions:
  12. The above copyright notice and this permission notice shall be
  13. included in all copies or substantial portions of the Software.
  14. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  15. EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
  16. OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  17. NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
  18. HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  19. WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  21. OTHER DEALINGS IN THE SOFTWARE.
  22. */
  23. #pragma once
  24. #include <cstring>
  25. #include <inttypes.h>
  26. #include "Types.h"
  27. #include "Allocator.h"
  28. #include "File.h"
  29. #include "OS.h"
  30. #include "StringUtils.h"
  31. #include "List.h"
  32. #include "Bundle.h"
  33. #include "Device.h"
  34. #include "ResourceManager.h"
  35. #include "RendererTypes.h"
  36. #include "Renderer.h"
  37. #include "TextureResource.h"
  38. #define MAX_SPRITE_ANIM_FRAMES 60
  39. #define SPRITE_FRAME_SIZE 4 * 4 * 4
  40. namespace crown
  41. {
  42. const uint32_t SPRITE_VERSION = 1;
  43. //-----------------------------------------------------------------------------
  44. struct SpriteHeader
  45. {
  46. VertexBufferId vb;
  47. IndexBufferId ib;
  48. ResourceId texture;
  49. uint32_t num_frames;
  50. uint32_t frame_names_offset;
  51. uint32_t frame_vertices_offset;
  52. };
  53. //-----------------------------------------------------------------------------
  54. struct SpriteResource
  55. {
  56. //-----------------------------------------------------------------------------
  57. static void* load(Allocator& allocator, Bundle& bundle, ResourceId id)
  58. {
  59. File* file = bundle.open(id);
  60. const size_t file_size = file->size();
  61. void* res = allocator.allocate(file_size);
  62. file->read(res, file_size);
  63. bundle.close(file);
  64. return res;
  65. }
  66. //-----------------------------------------------------------------------------
  67. static void online(void* resource)
  68. {
  69. SpriteResource* sr = (SpriteResource*)resource;
  70. SpriteHeader* h = (SpriteHeader*) sr;
  71. static uint16_t t_indices[] = {0, 1, 2, 0, 2, 3};
  72. h->vb = device()->renderer()->create_vertex_buffer(4, VertexFormat::P2_T2, sr->frame(0));
  73. h->ib = device()->renderer()->create_index_buffer(6, t_indices);
  74. }
  75. //-----------------------------------------------------------------------------
  76. static void unload(Allocator& allocator, void* resource)
  77. {
  78. CE_ASSERT_NOT_NULL(resource);
  79. allocator.deallocate(resource);
  80. }
  81. //-----------------------------------------------------------------------------
  82. static void offline(void* resource)
  83. {
  84. CE_ASSERT_NOT_NULL(resource);
  85. SpriteResource* sr = (SpriteResource*) resource;
  86. SpriteHeader* h = (SpriteHeader*) sr;
  87. device()->renderer()->destroy_vertex_buffer(h->vb);
  88. device()->renderer()->destroy_index_buffer(h->ib);
  89. }
  90. //-----------------------------------------------------------------------------
  91. ResourceId texture() const
  92. {
  93. return ((SpriteHeader*) this)->texture;
  94. }
  95. //-----------------------------------------------------------------------------
  96. uint32_t num_frames() const
  97. {
  98. return ((SpriteHeader*) this)->num_frames;
  99. }
  100. //-----------------------------------------------------------------------------
  101. const float* animation() const
  102. {
  103. SpriteHeader* h = (SpriteHeader*) this;
  104. return (float*) (((char*) this) + h->frame_vertices_offset);
  105. }
  106. //-----------------------------------------------------------------------------
  107. const float* frame(uint32_t index) const
  108. {
  109. SpriteHeader* h = (SpriteHeader*) this;
  110. return (float*) (((char*) this) + h->frame_vertices_offset + index * sizeof(float) * 4 * 4);
  111. }
  112. //-----------------------------------------------------------------------------
  113. VertexBufferId vertex_buffer() const
  114. {
  115. return ((SpriteHeader*) this)->vb;
  116. }
  117. //-----------------------------------------------------------------------------
  118. IndexBufferId index_buffer() const
  119. {
  120. return ((SpriteHeader*) this)->ib;
  121. }
  122. private:
  123. // Disable construction
  124. SpriteResource();
  125. };
  126. } // namespace crown