Daniele Bartolini 68a492a56f Add a method to retrieve the UnitId of an actor 11 éve
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Actor.cpp 68a492a56f Add a method to retrieve the UnitId of an actor 11 éve
Actor.h 68a492a56f Add a method to retrieve the UnitId of an actor 11 éve
Controller.cpp 53be59cd69 Spawn at given position, not (0, 0, 0) 12 éve
Controller.h 7c2544bdaa Update documentation of some physics objects 12 éve
Joint.cpp 3e5fcbd2ef Update Joint according to latest PhysX changes 12 éve
Joint.h 7c2544bdaa Update documentation of some physics objects 12 éve
PhysicsCallback.h eef4d7ae64 Initialize variables 12 éve
PhysicsTypes.h b2f146c437 Improve PhysicsCallback 12 éve
PhysicsWorld.cpp 0f06853380 Do not destroy m_debug_line in release mode 11 éve
PhysicsWorld.h e48846ab75 Do not draw when physics simulation is being updated. This triggers all sort of random behaviours when trying to switch form a world to another 11 éve
Raycast.cpp d01f501289 Cleanup Raycast 12 éve
Raycast.h d01f501289 Cleanup Raycast 12 éve