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- #
- # Copyright (c) 2012-2020 Daniele Bartolini and individual contributors.
- # License: https://github.com/dbartolini/crown/blob/master/LICENSE
- #
- UNAME := $(shell uname)
- ifeq ($(UNAME), $(filter $(UNAME), Linux))
- OS=linux
- EXE_PREFIX=./
- EXE_SUFFIX=
- else
- ifeq ($(UNAME), $(filter $(UNAME), windows32))
- OS=windows
- EXE_PREFIX=
- EXE_SUFFIX=.exe
- ARG_PREFIX=/
- MKDIR=mkdir
- else
- OS=windows
- EXE_PREFIX=
- EXE_SUFFIX=.exe
- ARG_PREFIX=//
- MKDIR=mkdir -p
- endif
- endif
- GENIE=3rdparty/bx/tools/bin/$(OS)/genie
- MAKE_JOBS=1
- NDKABI=$(ANDROID_NDK_ABI)
- NDKDIR=$(ANDROID_NDK_ROOT)
- NDKBIN=$(NDKDIR)/toolchains/llvm/prebuilt/linux-x86_64/bin
- NDKCROSS=$(NDKBIN)/arm-linux-androideabi-
- NDKCC=$(NDKBIN)/armv7a-linux-androideabi$(NDKABI)-clang
- build/android-arm/bin/libluajit.a:
- $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src HOST_CC="gcc -m32" CROSS=$(NDKCROSS) STATIC_CC=$(NDKCC) DYNAMIC_CC="$(NDKCC) -fPIC" TARGET_LD=$(NDKCC)
- mkdir -p build/android-arm/bin
- cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/libluajit.a build/android-arm/bin
- $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src clean
- build/linux64/bin/luajit:
- $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src CC="gcc -m64" CCOPT="-O2 -fomit-frame-pointer -msse2" TARGET_SYS=Linux BUILDMODE=static
- mkdir -p build/linux64/bin
- cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/luajit 3rdparty/luajit/src/libluajit.a build/linux64/bin
- $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src clean
- build/mingw64/bin/luajit.exe:
- $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src CC="$(MINGW)/bin/x86_64-w64-mingw32-gcc -m64" CCOPT="-O2 -fomit-frame-pointer -msse2" TARGET_SYS=Windows BUILDMODE=static
- mkdir -p build/mingw64/bin
- cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/luajit.exe 3rdparty/luajit/src/libluajit.a build/mingw64/bin
- $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src clean
- build/windows64/bin/luajit.exe:
- -$(MKDIR) "build/windows64/bin"
- cd "3rdparty/luajit/src" && .\\msvcbuild.bat
- cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/luajit.exe 3rdparty/luajit/src/lua51.dll 3rdparty/luajit/src/lua51.lib build/windows64/bin
- -@rm -f 3rdparty/luajit/src/buildvm.*
- -@rm -f 3rdparty/luajit/src/jit/vmdef.lua
- -@rm -f 3rdparty/luajit/src/lua51.*
- -@rm -f 3rdparty/luajit/src/luajit.exe
- -@rm -f 3rdparty/luajit/src/luajit.exp
- -@rm -f 3rdparty/luajit/src/luajit.lib
- -@rm -f 3rdparty/luajit/src/minilua.*
- build/projects/android-arm:
- $(GENIE) --gfxapi=gles2 --with-luajit --compiler=android-arm gmake
- android-arm-debug: build/projects/android-arm build/android-arm/bin/libluajit.a
- $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/android-arm config=debug
- android-arm-development: build/projects/android-arm build/android-arm/bin/libluajit.a
- $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/android-arm config=development
- android-arm-release: build/projects/android-arm build/android-arm/bin/libluajit.a
- $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/android-arm config=release
- android-arm: android-arm-debug android-arm-development android-arm-release
- build/linux64/bin/texturec:
- $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/bimg/.build/projects/gmake-linux config=release64 texturec
- cp -r 3rdparty/bimg/.build/linux64_gcc/bin/texturecRelease $@
- build/linux64/bin/shaderc:
- $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/bgfx/.build/projects/gmake-linux config=release64 shaderc
- cp -r 3rdparty/bgfx/.build/linux64_gcc/bin/shadercRelease $@
- build/projects/linux:
- $(GENIE) --file=3rdparty/bgfx/scripts/genie.lua --with-tools --gcc=linux-gcc gmake
- $(GENIE) --file=3rdparty/bimg/scripts/genie.lua --with-tools --gcc=linux-gcc gmake
- $(GENIE) --gfxapi=gl32 --with-luajit --with-tools --compiler=linux-gcc gmake
- linux-debug64: build/projects/linux build/linux64/bin/luajit build/linux64/bin/texturec build/linux64/bin/shaderc
- $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux config=debug64
- linux-development64: build/projects/linux build/linux64/bin/luajit build/linux64/bin/texturec build/linux64/bin/shaderc
- $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux config=development64
- linux-release64: build/projects/linux build/linux64/bin/luajit
- $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux config=release64
- linux: linux-debug64 linux-development64 linux-release64
- build/projects/mingw:
- $(GENIE) --gfxapi=d3d11 --with-luajit --with-tools --compiler=mingw-gcc gmake
- mingw-debug64: build/projects/mingw build/mingw64/bin/luajit.exe
- $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw config=debug64
- mingw-development64: build/projects/mingw build/mingw64/bin/luajit.exe
- $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw config=development64
- mingw-release64: build/projects/mingw build/mingw64/bin/luajit.exe
- $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw config=release64
- mingw: mingw-debug64 mingw-development64 mingw-release64
- build/windows64/bin/texturec.exe:
- devenv.com 3rdparty/bimg/.build/projects/vs2017/bimg.sln $(ARG_PREFIX)Build "Release|x64" $(ARG_PREFIX)Project texturec.vcxproj
- cp -r 3rdparty/bimg/.build/win64_vs2017/bin/texturecRelease.exe $@
- build/windows64/bin/shaderc.exe:
- devenv.com 3rdparty/bgfx/.build/projects/vs2017/bgfx.sln $(ARG_PREFIX)Build "Release|x64" $(ARG_PREFIX)Project shaderc.vcxproj
- cp -r 3rdparty/bgfx/.build/win64_vs2017/bin/shadercRelease.exe $@
- build/projects/vs2017:
- $(GENIE) --file=3rdparty/bgfx/scripts/genie.lua --with-tools vs2017
- $(GENIE) --file=3rdparty/bimg/scripts/genie.lua --with-tools vs2017
- $(GENIE) --gfxapi=d3d11 --with-luajit --with-tools --no-level-editor vs2017
- windows-debug64: build/projects/vs2017 build/windows64/bin/luajit.exe build/windows64/bin/texturec.exe build/windows64/bin/shaderc.exe
- devenv.com build/projects/vs2017/crown.sln $(ARG_PREFIX)Build "debug|x64"
- windows-development64: build/projects/vs2017 build/windows64/bin/luajit.exe build/windows64/bin/texturec.exe build/windows64/bin/shaderc.exe
- devenv.com build/projects/vs2017/crown.sln $(ARG_PREFIX)Build "development|x64"
- windows-release64: build/projects/vs2017 build/windows64/bin/luajit.exe
- devenv.com build/projects/vs2017/crown.sln $(ARG_PREFIX)Build "release|x64"
- .PHONY: rebuild-glib-resources
- rebuild-glib-resources:
- $(MAKE) -j$(MAKE_JOBS) -R -C tools/level_editor/resources rebuild
- level-editor-linux-debug64:
- $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux level-editor config=debug
- level-editor-linux-release64:
- $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux level-editor config=release
- tools-linux-debug64: linux-debug64 level-editor-linux-debug64
- tools-linux-release64: linux-development64 level-editor-linux-release64
- tools-windows-debug64: windows-debug64
- tools-windows-release64: windows-development64
- level-editor-mingw-debug64: build/projects/mingw
- $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw level-editor config=debug
- level-editor-mingw-release64: build/projects/mingw
- $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw level-editor config=release
- tools-mingw-debug64: level-editor-mingw-debug64
- tools-mingw-release64: level-editor-mingw-release64
- .PHONY: docs
- docs:
- $(MAKE) -C docs/ html
- doxygen docs/doxygen/Doxyfile.doxygen
- .PHONY: 00-empty
- 00-empty: $(OS)-development64
- cd build/$(OS)64/bin && $(EXE_PREFIX)crown-development$(EXE_SUFFIX) --source-dir $(realpath samples/$@) --map-source-dir core $(realpath samples) --compile
- .PHONY: 01-physics
- 01-physics: $(OS)-development64
- cd build/$(OS)64/bin && $(EXE_PREFIX)crown-development$(EXE_SUFFIX) --source-dir $(realpath samples/$@) --map-source-dir core $(realpath samples) --compile
- .PHONY: 02-animation
- 02-animation: $(OS)-development64
- cd build/$(OS)64/bin && $(EXE_PREFIX)crown-development$(EXE_SUFFIX) --source-dir $(realpath samples/$@) --map-source-dir core $(realpath samples) --compile
- .PHONY: samples
- samples: 00-empty 01-physics 02-animation
- .PHONY: run-00-empty
- run-00-empty: 00-empty
- cd build/$(OS)64/bin && $(EXE_PREFIX)crown-development$(EXE_SUFFIX) --data-dir $(realpath samples/$<_$(OS))
- .PHONY: run-01-physics
- run-01-physics: 01-physics
- cd build/$(OS)64/bin && $(EXE_PREFIX)crown-development$(EXE_SUFFIX) --data-dir $(realpath samples/$<_$(OS))
- .PHONY: run-02-animation
- run-02-animation: 02-animation
- cd build/$(OS)64/bin && $(EXE_PREFIX)crown-development$(EXE_SUFFIX) --data-dir $(realpath samples/$<_$(OS))
- .PHONY: clean-samples
- clean-samples:
- -@rm -rf samples/00-empty_$(OS)
- -@rm -rf samples/01-physics_$(OS)
- -@rm -rf samples/02-animation_$(OS)
- .PHONY: clean
- clean: clean-samples
- @echo Cleaning...
- ifeq ($(OS), linux)
- -@$(MAKE) -R -C 3rdparty/luajit/src clean -s
- endif
- -@rm -rf 3rdparty/bgfx/.build
- -@rm -rf 3rdparty/bimg/.build
- -@rm -rf build
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