makefile 8.4 KB

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  1. #
  2. # Copyright (c) 2012-2020 Daniele Bartolini and individual contributors.
  3. # License: https://github.com/dbartolini/crown/blob/master/LICENSE
  4. #
  5. UNAME := $(shell uname)
  6. ifeq ($(UNAME), $(filter $(UNAME), Linux))
  7. OS=linux
  8. EXE_PREFIX=./
  9. EXE_SUFFIX=
  10. else
  11. ifeq ($(UNAME), $(filter $(UNAME), windows32))
  12. OS=windows
  13. EXE_PREFIX=
  14. EXE_SUFFIX=.exe
  15. ARG_PREFIX=/
  16. MKDIR=mkdir
  17. else
  18. OS=windows
  19. EXE_PREFIX=
  20. EXE_SUFFIX=.exe
  21. ARG_PREFIX=//
  22. MKDIR=mkdir -p
  23. endif
  24. endif
  25. GENIE=3rdparty/bx/tools/bin/$(OS)/genie
  26. MAKE_JOBS=1
  27. NDKABI=$(ANDROID_NDK_ABI)
  28. NDKDIR=$(ANDROID_NDK_ROOT)
  29. NDKBIN=$(NDKDIR)/toolchains/llvm/prebuilt/linux-x86_64/bin
  30. NDKCROSS=$(NDKBIN)/arm-linux-androideabi-
  31. NDKCC=$(NDKBIN)/armv7a-linux-androideabi$(NDKABI)-clang
  32. build/android-arm/bin/libluajit.a:
  33. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src HOST_CC="gcc -m32" CROSS=$(NDKCROSS) STATIC_CC=$(NDKCC) DYNAMIC_CC="$(NDKCC) -fPIC" TARGET_LD=$(NDKCC)
  34. mkdir -p build/android-arm/bin
  35. cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/libluajit.a build/android-arm/bin
  36. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src clean
  37. build/linux64/bin/luajit:
  38. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src CC="gcc -m64" CCOPT="-O2 -fomit-frame-pointer -msse2" TARGET_SYS=Linux BUILDMODE=static
  39. mkdir -p build/linux64/bin
  40. cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/luajit 3rdparty/luajit/src/libluajit.a build/linux64/bin
  41. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src clean
  42. build/mingw64/bin/luajit.exe:
  43. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src CC="$(MINGW)/bin/x86_64-w64-mingw32-gcc -m64" CCOPT="-O2 -fomit-frame-pointer -msse2" TARGET_SYS=Windows BUILDMODE=static
  44. mkdir -p build/mingw64/bin
  45. cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/luajit.exe 3rdparty/luajit/src/libluajit.a build/mingw64/bin
  46. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src clean
  47. build/windows64/bin/luajit.exe:
  48. -$(MKDIR) "build/windows64/bin"
  49. cd "3rdparty/luajit/src" && .\\msvcbuild.bat
  50. cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/luajit.exe 3rdparty/luajit/src/lua51.dll 3rdparty/luajit/src/lua51.lib build/windows64/bin
  51. -@rm -f 3rdparty/luajit/src/buildvm.*
  52. -@rm -f 3rdparty/luajit/src/jit/vmdef.lua
  53. -@rm -f 3rdparty/luajit/src/lua51.*
  54. -@rm -f 3rdparty/luajit/src/luajit.exe
  55. -@rm -f 3rdparty/luajit/src/luajit.exp
  56. -@rm -f 3rdparty/luajit/src/luajit.lib
  57. -@rm -f 3rdparty/luajit/src/minilua.*
  58. build/projects/android-arm:
  59. $(GENIE) --gfxapi=gles2 --with-luajit --compiler=android-arm gmake
  60. android-arm-debug: build/projects/android-arm build/android-arm/bin/libluajit.a
  61. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/android-arm config=debug
  62. android-arm-development: build/projects/android-arm build/android-arm/bin/libluajit.a
  63. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/android-arm config=development
  64. android-arm-release: build/projects/android-arm build/android-arm/bin/libluajit.a
  65. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/android-arm config=release
  66. android-arm: android-arm-debug android-arm-development android-arm-release
  67. build/linux64/bin/texturec:
  68. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/bimg/.build/projects/gmake-linux config=release64 texturec
  69. cp -r 3rdparty/bimg/.build/linux64_gcc/bin/texturecRelease $@
  70. build/linux64/bin/shaderc:
  71. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/bgfx/.build/projects/gmake-linux config=release64 shaderc
  72. cp -r 3rdparty/bgfx/.build/linux64_gcc/bin/shadercRelease $@
  73. build/projects/linux:
  74. $(GENIE) --file=3rdparty/bgfx/scripts/genie.lua --with-tools --gcc=linux-gcc gmake
  75. $(GENIE) --file=3rdparty/bimg/scripts/genie.lua --with-tools --gcc=linux-gcc gmake
  76. $(GENIE) --gfxapi=gl32 --with-luajit --with-tools --compiler=linux-gcc gmake
  77. linux-debug64: build/projects/linux build/linux64/bin/luajit build/linux64/bin/texturec build/linux64/bin/shaderc
  78. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux config=debug64
  79. linux-development64: build/projects/linux build/linux64/bin/luajit build/linux64/bin/texturec build/linux64/bin/shaderc
  80. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux config=development64
  81. linux-release64: build/projects/linux build/linux64/bin/luajit
  82. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux config=release64
  83. linux: linux-debug64 linux-development64 linux-release64
  84. build/projects/mingw:
  85. $(GENIE) --gfxapi=d3d11 --with-luajit --with-tools --compiler=mingw-gcc gmake
  86. mingw-debug64: build/projects/mingw build/mingw64/bin/luajit.exe
  87. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw config=debug64
  88. mingw-development64: build/projects/mingw build/mingw64/bin/luajit.exe
  89. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw config=development64
  90. mingw-release64: build/projects/mingw build/mingw64/bin/luajit.exe
  91. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw config=release64
  92. mingw: mingw-debug64 mingw-development64 mingw-release64
  93. build/windows64/bin/texturec.exe:
  94. devenv.com 3rdparty/bimg/.build/projects/vs2017/bimg.sln $(ARG_PREFIX)Build "Release|x64" $(ARG_PREFIX)Project texturec.vcxproj
  95. cp -r 3rdparty/bimg/.build/win64_vs2017/bin/texturecRelease.exe $@
  96. build/windows64/bin/shaderc.exe:
  97. devenv.com 3rdparty/bgfx/.build/projects/vs2017/bgfx.sln $(ARG_PREFIX)Build "Release|x64" $(ARG_PREFIX)Project shaderc.vcxproj
  98. cp -r 3rdparty/bgfx/.build/win64_vs2017/bin/shadercRelease.exe $@
  99. build/projects/vs2017:
  100. $(GENIE) --file=3rdparty/bgfx/scripts/genie.lua --with-tools vs2017
  101. $(GENIE) --file=3rdparty/bimg/scripts/genie.lua --with-tools vs2017
  102. $(GENIE) --gfxapi=d3d11 --with-luajit --with-tools --no-level-editor vs2017
  103. windows-debug64: build/projects/vs2017 build/windows64/bin/luajit.exe build/windows64/bin/texturec.exe build/windows64/bin/shaderc.exe
  104. devenv.com build/projects/vs2017/crown.sln $(ARG_PREFIX)Build "debug|x64"
  105. windows-development64: build/projects/vs2017 build/windows64/bin/luajit.exe build/windows64/bin/texturec.exe build/windows64/bin/shaderc.exe
  106. devenv.com build/projects/vs2017/crown.sln $(ARG_PREFIX)Build "development|x64"
  107. windows-release64: build/projects/vs2017 build/windows64/bin/luajit.exe
  108. devenv.com build/projects/vs2017/crown.sln $(ARG_PREFIX)Build "release|x64"
  109. .PHONY: rebuild-glib-resources
  110. rebuild-glib-resources:
  111. $(MAKE) -j$(MAKE_JOBS) -R -C tools/level_editor/resources rebuild
  112. level-editor-linux-debug64:
  113. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux level-editor config=debug
  114. level-editor-linux-release64:
  115. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux level-editor config=release
  116. tools-linux-debug64: linux-debug64 level-editor-linux-debug64
  117. tools-linux-release64: linux-development64 level-editor-linux-release64
  118. tools-windows-debug64: windows-debug64
  119. tools-windows-release64: windows-development64
  120. level-editor-mingw-debug64: build/projects/mingw
  121. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw level-editor config=debug
  122. level-editor-mingw-release64: build/projects/mingw
  123. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw level-editor config=release
  124. tools-mingw-debug64: level-editor-mingw-debug64
  125. tools-mingw-release64: level-editor-mingw-release64
  126. .PHONY: docs
  127. docs:
  128. $(MAKE) -C docs/ html
  129. doxygen docs/doxygen/Doxyfile.doxygen
  130. .PHONY: 00-empty
  131. 00-empty: $(OS)-development64
  132. cd build/$(OS)64/bin && $(EXE_PREFIX)crown-development$(EXE_SUFFIX) --source-dir $(realpath samples/$@) --map-source-dir core $(realpath samples) --compile
  133. .PHONY: 01-physics
  134. 01-physics: $(OS)-development64
  135. cd build/$(OS)64/bin && $(EXE_PREFIX)crown-development$(EXE_SUFFIX) --source-dir $(realpath samples/$@) --map-source-dir core $(realpath samples) --compile
  136. .PHONY: 02-animation
  137. 02-animation: $(OS)-development64
  138. cd build/$(OS)64/bin && $(EXE_PREFIX)crown-development$(EXE_SUFFIX) --source-dir $(realpath samples/$@) --map-source-dir core $(realpath samples) --compile
  139. .PHONY: samples
  140. samples: 00-empty 01-physics 02-animation
  141. .PHONY: run-00-empty
  142. run-00-empty: 00-empty
  143. cd build/$(OS)64/bin && $(EXE_PREFIX)crown-development$(EXE_SUFFIX) --data-dir $(realpath samples/$<_$(OS))
  144. .PHONY: run-01-physics
  145. run-01-physics: 01-physics
  146. cd build/$(OS)64/bin && $(EXE_PREFIX)crown-development$(EXE_SUFFIX) --data-dir $(realpath samples/$<_$(OS))
  147. .PHONY: run-02-animation
  148. run-02-animation: 02-animation
  149. cd build/$(OS)64/bin && $(EXE_PREFIX)crown-development$(EXE_SUFFIX) --data-dir $(realpath samples/$<_$(OS))
  150. .PHONY: clean-samples
  151. clean-samples:
  152. -@rm -rf samples/00-empty_$(OS)
  153. -@rm -rf samples/01-physics_$(OS)
  154. -@rm -rf samples/02-animation_$(OS)
  155. .PHONY: clean
  156. clean: clean-samples
  157. @echo Cleaning...
  158. ifeq ($(OS), linux)
  159. -@$(MAKE) -R -C 3rdparty/luajit/src clean -s
  160. endif
  161. -@rm -rf 3rdparty/bgfx/.build
  162. -@rm -rf 3rdparty/bimg/.build
  163. -@rm -rf build