A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.

url: www.crownengine.org

Topics:
#windows #linux #gamedev #lua #game-engine #data-oriented-design #data-driven #game-development #3d #2d

Daniele Bartolini 65b29abe35 .github: build level-editor on linux 5 년 전
.github 65b29abe35 .github: build level-editor on linux 5 년 전
3rdparty 978a9b58d3 3rdparty: update bx, bimg and bgfx 5 년 전
docs c45373258c lua: add Matrix4x4.equal() 5 년 전
exporters 6cc0a9a126 exporters: adapt exporter to Blender 2.8x API 5 년 전
samples 0bf315e8e1 samples: 02-animation: re-import sprites 5 년 전
scripts 044ea95300 tools: remove libhandy-1 dependency 5 년 전
src c45373258c lua: add Matrix4x4.equal() 5 년 전
tools 04286477c0 tools: select duplicated objects after duplication 5 년 전
tools-imgui 07bd869451 src: add STRING_ID_32() and STRING_ID_64() 5 년 전
.editorconfig ba4e673c4b *.xml: fix style 5 년 전
.gitattributes 555d852b09 update .gitattributes 6 년 전
.gitignore 978a9b58d3 3rdparty: update bx, bimg and bgfx 5 년 전
LICENSE e24dde67e8 update copyright year 6 년 전
README.md d7791611f8 Bump v0.39.0 5 년 전
makefile 39e438e40c makefile: add targets to build the level-editor alone 5 년 전

README.md

The flexible game engine. Build Status

Crown is a general purpose data-driven game engine, written from scratch in orthodox C++ with a minimalistic and data-oriented design philosophy in mind.

It is loosely inspired by Bitsquid (now Stingray) engine and its design principles; the current Lua API is similar to that of Bitsquid but this engine is not meant to be its clone nor to be API compatible with it.

Download

Support & Development

Screenshots

Level Editor

level-editor

00-empty

Engine initialization and shutdown.

01-physics

01-physics

02-animation

02-animation

Contact

Daniele Bartolini (@aa_dani_bart)
Project page: https://github.com/dbartolini/crown

Contributors

In chronological order.

Daniele Bartolini (@dbartolini)
Simone Boscaratto (@Xed89)
Michele Rossi (@mikymod)
Michela Iacchelli - Pepper logo.
Raphael de Vasconcelos Nascimento (@vasconssa)

License

Copyright (c) 2012-2020 Daniele Bartolini and individual contributors.

Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.