engine_api.vala 8.9 KB

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  1. /*
  2. * Copyright (c) 2012-2020 Daniele Bartolini and individual contributors.
  3. * License: https://github.com/dbartolini/crown/blob/master/LICENSE
  4. */
  5. namespace Crown
  6. {
  7. /// Functions to encode Vala types to Lua.
  8. namespace Lua
  9. {
  10. public string bool(bool b)
  11. {
  12. return b == true ? "true" : "false";
  13. }
  14. public string vector2(Vector2 v)
  15. {
  16. return "Vector2(%.17g, %.17g)".printf(v.x, v.y);
  17. }
  18. public string vector3(Vector3 v)
  19. {
  20. return "Vector3(%.17g, %.17g, %.17g)".printf(v.x, v.y, v.z);
  21. }
  22. public string quaternion(Quaternion q)
  23. {
  24. return "Quaternion.from_elements(%.17g, %.17g, %.17g, %.17g)".printf(q.x, q.y, q.z, q.w);
  25. }
  26. }
  27. namespace DataCompilerApi
  28. {
  29. public string compile(Guid id, string data_dir, string platform)
  30. {
  31. return "{\"type\":\"compile\",\"id\":\"%s\",\"data_dir\":\"%s\",\"platform\":\"%s\"}".printf(id.to_string()
  32. , data_dir.replace("\\", "\\\\").replace("\"", "\\\"")
  33. , platform
  34. );
  35. }
  36. public string quit()
  37. {
  38. return "{\"type\":\"quit\"}";
  39. }
  40. }
  41. namespace DeviceApi
  42. {
  43. public string command(string[] args)
  44. {
  45. StringBuilder sb = new StringBuilder();
  46. for (int i = 0; i < args.length; ++i)
  47. {
  48. string arg = args[i].replace("\\", "\\\\").replace("\"", "\\\"");
  49. sb.append("\"%s\",".printf(arg));
  50. }
  51. return "{\"type\":\"command\",\"args\":[%s]}".printf(sb.str);
  52. }
  53. public string reload(string type, string name)
  54. {
  55. return command({ "reload", type, name });
  56. }
  57. public string refresh()
  58. {
  59. return command({ "refresh" });
  60. }
  61. public string pause()
  62. {
  63. return command({ "pause" });
  64. }
  65. public string unpause()
  66. {
  67. return command({ "unpause" });
  68. }
  69. public string resize(int width, int height)
  70. {
  71. return "{\"type\":\"resize\",\"width\":%d,\"height\":%d}".printf(width, height);
  72. }
  73. }
  74. namespace LevelEditorApi
  75. {
  76. public string reset()
  77. {
  78. return "LevelEditor:reset()";
  79. }
  80. public string set_mouse_state(int x, int y, bool left, bool middle, bool right)
  81. {
  82. return "LevelEditor:set_mouse_state(%d,%d,%s,%s,%s)".printf(x
  83. , y
  84. , Lua.bool(left)
  85. , Lua.bool(middle)
  86. , Lua.bool(right)
  87. );
  88. }
  89. public string mouse_wheel(double delta)
  90. {
  91. return "LevelEditor:mouse_wheel(%.17g)".printf(delta);
  92. }
  93. public string mouse_down(int x, int y)
  94. {
  95. return "LevelEditor:mouse_down(%d,%d)".printf(x, y);
  96. }
  97. public string mouse_up(int x, int y)
  98. {
  99. return "LevelEditor:mouse_up(%d,%d)".printf(x, y);
  100. }
  101. public string key_down(string key)
  102. {
  103. return "LevelEditor:key_down(\"%s\")".printf(key);
  104. }
  105. public string key_up(string key)
  106. {
  107. return "LevelEditor:key_up(\"%s\")".printf(key);
  108. }
  109. public enum ToolType
  110. {
  111. PLACE,
  112. MOVE,
  113. ROTATE,
  114. SCALE,
  115. COUNT
  116. }
  117. public string set_tool_type(ToolType type)
  118. {
  119. const string _tools[] =
  120. {
  121. "place_tool",
  122. "move_tool",
  123. "rotate_tool",
  124. "scale_tool"
  125. };
  126. GLib.static_assert(_tools.length == LevelEditorApi.ToolType.COUNT);
  127. return "LevelEditor:set_tool(LevelEditor.%s)".printf(_tools[(int)type]);
  128. }
  129. public enum SnapMode
  130. {
  131. RELATIVE,
  132. ABSOLUTE
  133. }
  134. public string set_snap_mode(SnapMode sm)
  135. {
  136. return """LevelEditor:set_snap_mode("%s")""".printf(sm == SnapMode.RELATIVE ? "relative" : "absolute");
  137. }
  138. public enum ReferenceSystem
  139. {
  140. LOCAL,
  141. WORLD
  142. }
  143. public string set_reference_system(ReferenceSystem rs)
  144. {
  145. return """LevelEditor:set_reference_system("%s")""".printf(rs == ReferenceSystem.LOCAL ? "local" : "world");
  146. }
  147. public string enable_show_grid(bool enabled)
  148. {
  149. return "LevelEditor:enable_show_grid(%s)".printf(Lua.bool(enabled));
  150. }
  151. public string enable_snap_to_grid(bool enabled)
  152. {
  153. return "LevelEditor:enable_snap_to_grid(%s)".printf(Lua.bool(enabled));
  154. }
  155. public string enable_debug_render_world(bool enabled)
  156. {
  157. return "LevelEditor:enable_debug_render_world(%s)".printf(Lua.bool(enabled));
  158. }
  159. public string enable_debug_physics_world(bool enabled)
  160. {
  161. return "LevelEditor:enable_debug_physics_world(%s)".printf(Lua.bool(enabled));
  162. }
  163. public string set_grid_size(double size)
  164. {
  165. return "LevelEditor:set_grid_size(%.17g)".printf(size);
  166. }
  167. public string set_rotation_snap(double deg)
  168. {
  169. return "LevelEditor:set_rotation_snap(%.17g)".printf(MathUtils.rad(deg));
  170. }
  171. public string spawn_unit(Guid id, string name, Vector3 pos, Quaternion rot, Vector3 scl)
  172. {
  173. return "LevelEditor:spawn_unit(\"%s\", \"%s\", %s, %s, %s)".printf(id.to_string()
  174. , name
  175. , Lua.vector3(pos)
  176. , Lua.quaternion(rot)
  177. , Lua.vector3(scl)
  178. );
  179. }
  180. public string spawn_empty_unit(Guid id)
  181. {
  182. return "LevelEditor:spawn_empty_unit(\"%s\")".printf(id.to_string());
  183. }
  184. public string spawn_sound(Guid id, string name, Vector3 pos, Quaternion rot, double range, double volume, bool loop)
  185. {
  186. return "LevelEditor:spawn_sound(\"%s\", \"%s\", %s, %s, %.17g, %.17g, %s)".printf(id.to_string()
  187. , name
  188. , Lua.vector3(pos)
  189. , Lua.quaternion(rot)
  190. , range
  191. , volume
  192. , Lua.bool(loop)
  193. );
  194. }
  195. public string add_tranform_component(Guid id, Guid component_id, Vector3 pos, Quaternion rot, Vector3 scl)
  196. {
  197. return "LevelEditor:add_transform_component(\"%s\", \"%s\", %s, %s, %s)".printf(id.to_string()
  198. , component_id.to_string()
  199. , Lua.vector3(pos)
  200. , Lua.quaternion(rot)
  201. , Lua.vector3(scl)
  202. );
  203. }
  204. public string add_mesh_component(Guid id, Guid component_id, string mesh_resource, string geometry_name, string material_resource, bool visible)
  205. {
  206. return "LevelEditor:add_mesh_component(\"%s\", \"%s\", \"%s\", \"%s\", \"%s\", %s)".printf(id.to_string()
  207. , component_id.to_string()
  208. , mesh_resource
  209. , geometry_name
  210. , material_resource
  211. , Lua.bool(visible)
  212. );
  213. }
  214. public string add_sprite_component(Guid id, Guid component_id, string sprite_resource, string material_resource, double layer, double depth, bool visible)
  215. {
  216. return "LevelEditor:add_sprite_component(\"%s\", \"%s\", \"%s\", \"%s\", %.17g, %.17g, %s)".printf(id.to_string()
  217. , component_id.to_string()
  218. , sprite_resource
  219. , material_resource
  220. , layer
  221. , depth
  222. , Lua.bool(visible)
  223. );
  224. }
  225. public string add_camera_component(Guid id, Guid component_id, string projection, double fov, double far_range, double near_range)
  226. {
  227. return "LevelEditor:add_camera_component(\"%s\", \"%s\", \"%s\", %.17g, %.17g, %.17g)".printf(id.to_string()
  228. , component_id.to_string()
  229. , projection
  230. , fov
  231. , far_range
  232. , near_range
  233. );
  234. }
  235. public string add_light_component(Guid id, Guid component_id, string type, double range, double intensity, double spot_angle, Vector3 color)
  236. {
  237. return "LevelEditor:add_light_component(\"%s\", \"%s\", \"%s\", %.17g, %.17g, %.17g, %s)".printf(id.to_string()
  238. , component_id.to_string()
  239. , type
  240. , range
  241. , intensity
  242. , spot_angle
  243. , Lua.vector3(color)
  244. );
  245. }
  246. public string move_object(Guid id, Vector3 pos, Quaternion rot, Vector3 scl)
  247. {
  248. return @"LevelEditor:move_object(\"%s\", %s, %s, %s)".printf(id.to_string()
  249. , Lua.vector3(pos)
  250. , Lua.quaternion(rot)
  251. , Lua.vector3(scl)
  252. );
  253. }
  254. public string set_light(Guid id, string type, double range, double intensity, double spot_angle, Vector3 color)
  255. {
  256. return @"LevelEditor._objects[\"%s\"]:set_light(\"%s\", %.17g, %.17g, %.17g, %s)".printf(id.to_string()
  257. , type
  258. , range
  259. , intensity
  260. , spot_angle
  261. , Lua.quaternion({color.x, color.y, color.z, 1.0})
  262. );
  263. }
  264. public string set_sound_range(Guid id, double range)
  265. {
  266. return @"LevelEditor._objects[\"%s\"]:set_range(%.17g)".printf(id.to_string()
  267. , range
  268. );
  269. }
  270. public string set_mesh(Guid id, double instance_id, string material, bool visible)
  271. {
  272. return @"LevelEditor._objects[\"%s\"]:set_mesh(%.17g, \"%s\", %s)".printf(id.to_string()
  273. , instance_id
  274. , material
  275. , Lua.bool(visible)
  276. );
  277. }
  278. public string set_sprite(Guid id, string material, double layer, double depth, bool visible)
  279. {
  280. return @"LevelEditor._objects[\"%s\"]:set_sprite(\"%s\", %.17g, %.17g, %s)".printf(id.to_string()
  281. , material
  282. , layer
  283. , depth
  284. , Lua.bool(visible)
  285. );
  286. }
  287. public string set_camera(Guid id, string projection, double fov, double near_range, double far_range)
  288. {
  289. return @"LevelEditor._objects[\"%s\"]:set_camera(\"%s\", %.17g, %.17g, %.17g)".printf(id.to_string()
  290. , projection
  291. , fov
  292. , near_range
  293. , far_range
  294. );
  295. }
  296. public string set_placeable(string type, string name)
  297. {
  298. return "LevelEditor:set_placeable(\"%s\", \"%s\")".printf(type, name);
  299. }
  300. public string selection_set(Guid[] ids)
  301. {
  302. StringBuilder sb = new StringBuilder();
  303. sb.append("LevelEditor._selection:set({");
  304. for (int i = 0; i < ids.length; ++i)
  305. sb.append("\"%s\",".printf(ids[i].to_string()));
  306. sb.append("})");
  307. return sb.str;
  308. }
  309. public string destroy(Guid id)
  310. {
  311. return @"LevelEditor:destroy(\"%s\")".printf(id.to_string());
  312. }
  313. public string set_color(string name, Vector3 color)
  314. {
  315. Quaternion c = Quaternion(color.x, color.y, color.z, 1.0);
  316. return @"Colors.%s = function() return %s end".printf(name, Lua.quaternion(c));
  317. }
  318. }
  319. namespace UnitPreviewApi
  320. {
  321. public string set_preview_resource(string placeable_type, string name)
  322. {
  323. return "UnitPreview:set_preview_resource(\"%s\", \"%s\")".printf(placeable_type, name);
  324. }
  325. }
  326. }