mikymod f9a0be78d4 Merge branch 'world' of https://github.com/taylor001/crown into world пре 12 година
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ArchiveBundle.cpp c4f008e78e Scope qualifiers matter пре 12 година
Bundle.h 420f4d5dcc Move class declaration and implementation to .cpp пре 12 година
FileBundle.cpp 743262ecf6 Register .unit compiler into BundleCompiler and fix compiled resource names пре 12 година
FontResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource пре 12 година
LuaResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource пре 12 година
MaterialResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource пре 12 година
MeshResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource пре 12 година
PackageResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource пре 12 година
Resource.h e9ee051764 Merge branch 'world' of https://github.com/taylor001/crown into world пре 12 година
ResourceFormat.h 5f982f155f move compilers to engine пре 12 година
ResourceLoader.cpp 95ea4e752f Fix ResourceLoader пре 12 година
ResourceLoader.h 09f4d376db rename Thread in OsThread пре 12 година
ResourceManager.cpp 253a43764d improve SpriteResource пре 12 година
ResourceManager.h 8aee1a47be Return a const pointer to resource data to prevent external modifications пре 12 година
ResourcePackage.h e9ee051764 Merge branch 'world' of https://github.com/taylor001/crown into world пре 12 година
ResourceRegistry.cpp e9ee051764 Merge branch 'world' of https://github.com/taylor001/crown into world пре 12 година
ResourceRegistry.h 0262c6c222 Add resource parameter to online() callback пре 12 година
SoundResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource пре 12 година
SpriteResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource пре 12 година
TextureResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource пре 12 година
UnitResource.h f9a0be78d4 Merge branch 'world' of https://github.com/taylor001/crown into world пре 12 година