Daniele Bartolini 6d467e95f9 Remove debug logs 12 vuotta sitten
..
audio 38e019099e Do not use Log when assert 12 vuotta sitten
compilers 38e019099e Do not use Log when assert 12 vuotta sitten
core 38e019099e Do not use Log when assert 12 vuotta sitten
input d6e8ed04d8 Switch to EventBuffer 12 vuotta sitten
lua 4c9b8c8517 Merge branch 'world' of https://github.com/taylor001/crown into world 12 vuotta sitten
network c884f1b741 Rename src folder to engine 12 vuotta sitten
os 6cf57e838e Bump version 0.1.13 12 vuotta sitten
renderers e9229a0078 rename set_win_handle_window in glcontext_set_window 12 vuotta sitten
resource 8aee1a47be Return a const pointer to resource data to prevent external modifications 12 vuotta sitten
rpc 6d467e95f9 Remove debug logs 12 vuotta sitten
tests 02f2983ce0 implement LuaSound 12 vuotta sitten
third f1456efc75 add OpenAL to win32 and win64 12 vuotta sitten
Android.mk 86c1feed32 Merge branch 'master' into rpc 12 vuotta sitten
Application.mk c884f1b741 Rename src folder to engine 12 vuotta sitten
CMakeLists.txt 4c9b8c8517 Merge branch 'world' of https://github.com/taylor001/crown into world 12 vuotta sitten
Camera.cpp 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead 12 vuotta sitten
Camera.h 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead 12 vuotta sitten
Config.h.in be86e86f48 Add support to custom uniforms 12 vuotta sitten
Crown.h 86c1feed32 Merge branch 'master' into rpc 12 vuotta sitten
Device.cpp 63b6830638 Remove flush() from Log, instead, directly log to stdout and to remote console if available 12 vuotta sitten
Device.h d753ac613d Add Device::render_world() 12 vuotta sitten
Mesh.cpp 8345209935 Add parameter to set default position and rotation 12 vuotta sitten
Mesh.h 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead 12 vuotta sitten
RenderWorld.cpp 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead 12 vuotta sitten
RenderWorld.h 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead 12 vuotta sitten
SceneGraph.cpp db8951d729 Simplify SceneGraph. Do not need an Id to identify nodes nor a table to lookup packed nodes from sparse id table 12 vuotta sitten
SceneGraph.h db8951d729 Simplify SceneGraph. Do not need an Id to identify nodes nor a table to lookup packed nodes from sparse id table 12 vuotta sitten
Unit.cpp 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead 12 vuotta sitten
Unit.h 267afc395d merge SounWorld in World and lot of other changes 12 vuotta sitten
World.cpp 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead 12 vuotta sitten
World.h 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead 12 vuotta sitten