mikymod d592de58d0 add PhysicsTypes to headers 12 years ago
..
ArchiveBundle.cpp c4f008e78e Scope qualifiers matter 12 years ago
Bundle.h 420f4d5dcc Move class declaration and implementation to .cpp 12 years ago
FileBundle.cpp 743262ecf6 Register .unit compiler into BundleCompiler and fix compiled resource names 12 years ago
FontResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 years ago
LuaResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 years ago
MaterialResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 years ago
MeshResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 years ago
PackageResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 years ago
Resource.h e9ee051764 Merge branch 'world' of https://github.com/taylor001/crown into world 12 years ago
ResourceFormat.h 5f982f155f move compilers to engine 12 years ago
ResourceLoader.cpp 95ea4e752f Fix ResourceLoader 12 years ago
ResourceLoader.h 09f4d376db rename Thread in OsThread 12 years ago
ResourceManager.cpp 253a43764d improve SpriteResource 12 years ago
ResourceManager.h 8aee1a47be Return a const pointer to resource data to prevent external modifications 12 years ago
ResourcePackage.h e9ee051764 Merge branch 'world' of https://github.com/taylor001/crown into world 12 years ago
ResourceRegistry.cpp e9ee051764 Merge branch 'world' of https://github.com/taylor001/crown into world 12 years ago
ResourceRegistry.h 0262c6c222 Add resource parameter to online() callback 12 years ago
SoundResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 years ago
SpriteResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 years ago
TextureResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 years ago
UnitResource.h d592de58d0 add PhysicsTypes to headers 12 years ago