mikymod d592de58d0 add PhysicsTypes to headers 12 年之前
..
ArchiveBundle.cpp c4f008e78e Scope qualifiers matter 12 年之前
Bundle.h 420f4d5dcc Move class declaration and implementation to .cpp 12 年之前
FileBundle.cpp 743262ecf6 Register .unit compiler into BundleCompiler and fix compiled resource names 12 年之前
FontResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 年之前
LuaResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 年之前
MaterialResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 年之前
MeshResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 年之前
PackageResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 年之前
Resource.h e9ee051764 Merge branch 'world' of https://github.com/taylor001/crown into world 12 年之前
ResourceFormat.h 5f982f155f move compilers to engine 12 年之前
ResourceLoader.cpp 95ea4e752f Fix ResourceLoader 12 年之前
ResourceLoader.h 09f4d376db rename Thread in OsThread 12 年之前
ResourceManager.cpp 253a43764d improve SpriteResource 12 年之前
ResourceManager.h 8aee1a47be Return a const pointer to resource data to prevent external modifications 12 年之前
ResourcePackage.h e9ee051764 Merge branch 'world' of https://github.com/taylor001/crown into world 12 年之前
ResourceRegistry.cpp e9ee051764 Merge branch 'world' of https://github.com/taylor001/crown into world 12 年之前
ResourceRegistry.h 0262c6c222 Add resource parameter to online() callback 12 年之前
SoundResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 年之前
SpriteResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 年之前
TextureResource.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 年之前
UnitResource.h d592de58d0 add PhysicsTypes to headers 12 年之前