Daniele Bartolini 6dfa4e83c0 Merge branch 'world' of https://github.com/taylor001/crown into world há 12 anos atrás
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audio 6412948e73 update AlRenderer há 12 anos atrás
compilers d592de58d0 add PhysicsTypes to headers há 12 anos atrás
core 6dfa4e83c0 Merge branch 'world' of https://github.com/taylor001/crown into world há 12 anos atrás
input 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion há 12 anos atrás
lua ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource há 12 anos atrás
network 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion há 12 anos atrás
os 757bbe84c5 Update documentation há 12 anos atrás
physics 678e8d81be add physics há 12 anos atrás
renderers 551dcb1211 Fix renderer not releasing IDs for GPU resources há 12 anos atrás
resource d592de58d0 add PhysicsTypes to headers há 12 anos atrás
rpc b4d93e3d0e Split IdTable from Id definition há 12 anos atrás
tests 06c5ef0a03 Merge branch 'master' into world há 12 anos atrás
third 5fad6aae61 Add support for nVidia PhysX to CMakeLists.txt há 12 anos atrás
Android.mk 4e15eff5af Delete Generic há 12 anos atrás
Application.mk c884f1b741 Rename src folder to engine há 12 anos atrás
CMakeLists.txt 4fbcdbda87 update cmake file, TODO: fix errors and test há 12 anos atrás
Camera.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data há 12 anos atrás
Camera.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data há 12 anos atrás
Config.h.in be86e86f48 Add support to custom uniforms há 12 anos atrás
Crown.h c91b780fb0 Add functions for operating on event streams há 12 anos atrás
Device.cpp c61a766b87 init Physx in Device há 12 anos atrás
Device.h c61a766b87 init Physx in Device há 12 anos atrás
Mesh.cpp ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource há 12 anos atrás
Mesh.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data há 12 anos atrás
RenderWorld.cpp 89dad358d5 Split update() and render() in World há 12 anos atrás
RenderWorld.h 89dad358d5 Split update() and render() in World há 12 anos atrás
SceneGraph.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data há 12 anos atrás
SceneGraph.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data há 12 anos atrás
SceneGraphManager.cpp dc72706a31 Fix destroying scene graphs há 12 anos atrás
SceneGraphManager.h 89dad358d5 Split update() and render() in World há 12 anos atrás
Sound.cpp 1b8361edc4 add Sound and SoundWorld há 12 anos atrás
Sound.h 1b8361edc4 add Sound and SoundWorld há 12 anos atrás
SoundWorld.cpp 1b8361edc4 add Sound and SoundWorld há 12 anos atrás
SoundWorld.h 1b8361edc4 add Sound and SoundWorld há 12 anos atrás
Sprite.cpp b850968db4 Delete sprite animator when destructor called há 12 anos atrás
Sprite.h b850968db4 Delete sprite animator when destructor called há 12 anos atrás
SpriteAnimator.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource há 12 anos atrás
Unit.cpp 1d8376b8b2 update Unit according to physics implementation há 12 anos atrás
Unit.h 1d8376b8b2 update Unit according to physics implementation há 12 anos atrás
World.cpp 53664116f1 update World according to physics implementation há 12 anos atrás
World.h 53664116f1 update World according to physics implementation há 12 anos atrás