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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "SceneGraph.h"
- #include "Quaternion.h"
- #include "Allocator.h"
- #include <string.h>
- #include "Log.h"
- namespace crown
- {
- //-----------------------------------------------------------------------------
- SceneGraph::SceneGraph(Allocator& a, uint32_t index)
- : m_allocator(&a)
- , m_index(index)
- , m_num_nodes(0)
- , m_world_poses(NULL)
- , m_local_poses(NULL)
- , m_parents(NULL)
- , m_names(NULL)
- {
- }
- //-----------------------------------------------------------------------------
- void SceneGraph::create(uint32_t count, const StringId32* name, const Matrix4x4* local, int32_t* parent)
- {
- char* mem = (char*) m_allocator->allocate(count * (sizeof(StringId32) + sizeof(Matrix4x4) + sizeof(Matrix4x4) + sizeof(int32_t)));
- m_num_nodes = count;
- m_world_poses = (Matrix4x4*) mem; mem += sizeof(Matrix4x4) * count;
- m_local_poses = (Matrix4x4*) mem; mem += sizeof(Matrix4x4) * count;
- m_parents = (int32_t*) mem; mem += sizeof(int32_t) * count;
- m_names = (StringId32*) mem; mem += sizeof(StringId32) * count;
- memcpy(m_local_poses, local, count* sizeof(Matrix4x4));
- memcpy(m_parents, parent, count * sizeof(int32_t));
- memcpy(m_names, name, count * sizeof(StringId32));
- }
- //-----------------------------------------------------------------------------
- void SceneGraph::destroy()
- {
- // m_world_poses is the start of allocated memory
- m_allocator->deallocate(m_world_poses);
- }
- //-----------------------------------------------------------------------------
- void SceneGraph::link(int32_t child, int32_t parent)
- {
- CE_ASSERT(child < (int32_t) m_num_nodes, "Child node does not exist");
- CE_ASSERT(parent < (int32_t) m_num_nodes, "Parent node does not exist");
- CE_ASSERT(parent < child, "Parent must be < child");
- m_world_poses[child] = Matrix4x4::IDENTITY;
- m_local_poses[child] = Matrix4x4::IDENTITY;
- m_parents[child] = parent;
- }
- //-----------------------------------------------------------------------------
- void SceneGraph::unlink(int32_t child)
- {
- CE_ASSERT(child < (int32_t) m_num_nodes, "Child node does not exist");
- if (m_parents[child] != -1)
- {
- // Copy world pose before unlinking from parent
- m_local_poses[child] = m_world_poses[child];
- m_parents[child] = -1;
- }
- }
- //-----------------------------------------------------------------------------
- void SceneGraph::set_local_position(int32_t node, const Vector3& pos)
- {
- CE_ASSERT(node < (int32_t) m_num_nodes, "Node does not exist");
- Matrix4x4& local_pose = m_local_poses[node];
- local_pose.set_translation(pos);
- }
- //-----------------------------------------------------------------------------
- void SceneGraph::set_local_rotation(int32_t node, const Quaternion& rot)
- {
- CE_ASSERT(node < (int32_t) m_num_nodes, "Node does not exist");
- Matrix4x4& local_pose = m_local_poses[node];
- Vector3 local_translation = local_pose.translation();
- local_pose = rot.to_matrix4x4();
- local_pose.set_translation(local_translation);
- }
- //-----------------------------------------------------------------------------
- void SceneGraph::set_local_pose(int32_t node, const Matrix4x4& pose)
- {
- CE_ASSERT(node < (int32_t) m_num_nodes, "Node does not exist");
- m_local_poses[node] = pose;
- }
- //-----------------------------------------------------------------------------
- Vector3 SceneGraph::local_position(int32_t node) const
- {
- CE_ASSERT(node < (int32_t) m_num_nodes, "Node does not exist");
- return m_local_poses[node].translation();
- }
- //-----------------------------------------------------------------------------
- Quaternion SceneGraph::local_rotation(int32_t node) const
- {
- CE_ASSERT(node < (int32_t) m_num_nodes, "Node does not exist");
- return m_local_poses[node].to_quaternion();
- }
- //-----------------------------------------------------------------------------
- Matrix4x4 SceneGraph::local_pose(int32_t node) const
- {
- CE_ASSERT(node < (int32_t) m_num_nodes, "Node does not exist");
- return m_local_poses[node];
- }
- //-----------------------------------------------------------------------------
- Vector3 SceneGraph::world_position(int32_t node) const
- {
- CE_ASSERT(node < (int32_t) m_num_nodes, "Node does not exist");
- return m_world_poses[node].translation();
- }
- //-----------------------------------------------------------------------------
- Quaternion SceneGraph::world_rotation(int32_t node) const
- {
- CE_ASSERT(node < (int32_t) m_num_nodes, "Node does not exist");
- return m_world_poses[node].to_quaternion();
- }
- //-----------------------------------------------------------------------------
- Matrix4x4 SceneGraph::world_pose(int32_t node) const
- {
- CE_ASSERT(node < (int32_t) m_num_nodes, "Node does not exist");
- return m_world_poses[node];
- }
- //-----------------------------------------------------------------------------
- void SceneGraph::update()
- {
- for (uint32_t i = 0; i < m_num_nodes; i++)
- {
- if (m_parents[i] == -1)
- {
- m_world_poses[i] = m_local_poses[i];
- }
- else
- {
- m_world_poses[i] = m_local_poses[m_parents[i]] * m_local_poses[i];
- }
- }
- }
- } // namespace crown
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