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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "PhysicsWorld.h"
- #include "Vector3.h"
- #include "Actor.h"
- #include "Device.h"
- #include "Physics.h"
- namespace crown
- {
- //-----------------------------------------------------------------------------
- PhysicsWorld::PhysicsWorld()
- : m_scene(NULL)
- , m_actor_pool(default_allocator(), MAX_ACTORS, sizeof(Actor), CE_ALIGNOF(Actor))
- {
- physx::PxSceneDesc scene_desc(device()->physx()->getTolerancesScale());
- scene_desc.gravity = physx::PxVec3(0.0f, -9.81f, 0.0f);
- m_scene = device()->physx()->createScene(scene_desc);
- }
- //-----------------------------------------------------------------------------
- PhysicsWorld::~PhysicsWorld()
- {
- m_scene->release();
- }
- //-----------------------------------------------------------------------------
- ActorId PhysicsWorld::create_actor(PhysicsGraph& pg, int32_t node, ActorType::Enum type)
- {
- Actor* actor = CE_NEW(m_actor_pool, Actor)(pg, node, type);
- m_scene->addActor(*actor->m_actor);
- return m_actor.create(actor);
- }
- //-----------------------------------------------------------------------------
- void PhysicsWorld::destroy_actor(ActorId id)
- {
- CE_ASSERT(m_actor.has(id), "Actor does not exist");
- Actor* actor = m_actor.lookup(id);
- CE_DELETE(m_actor_pool, actor);
- m_scene->removeActor(*actor->m_actor);
- m_actor.destroy(id);
- }
- //-----------------------------------------------------------------------------
- Actor* PhysicsWorld::lookup_actor(ActorId id)
- {
- CE_ASSERT(m_actor.has(id), "Actor does not exist");
- return m_actor.lookup(id);
- }
- //-----------------------------------------------------------------------------
- void PhysicsWorld::update(float dt)
- {
- m_scene->simulate(dt);
- while (!m_scene->fetchResults());
- }
- } // namespace crown
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