mikymod 7da9f9ffba remove Unkowns from enums %!s(int64=12) %!d(string=hai) anos
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audio 6412948e73 update AlRenderer %!s(int64=12) %!d(string=hai) anos
compilers 7da9f9ffba remove Unkowns from enums %!s(int64=12) %!d(string=hai) anos
core 7408b76bc9 change cmath in math.h %!s(int64=12) %!d(string=hai) anos
input 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion %!s(int64=12) %!d(string=hai) anos
lua 89dad358d5 Split update() and render() in World %!s(int64=12) %!d(string=hai) anos
network 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion %!s(int64=12) %!d(string=hai) anos
os 757bbe84c5 Update documentation %!s(int64=12) %!d(string=hai) anos
renderers 551dcb1211 Fix renderer not releasing IDs for GPU resources %!s(int64=12) %!d(string=hai) anos
resource a7085554e2 update UnitResource according to Actor implementation %!s(int64=12) %!d(string=hai) anos
rpc b4d93e3d0e Split IdTable from Id definition %!s(int64=12) %!d(string=hai) anos
tests 06c5ef0a03 Merge branch 'master' into world %!s(int64=12) %!d(string=hai) anos
third 5fad6aae61 Add support for nVidia PhysX to CMakeLists.txt %!s(int64=12) %!d(string=hai) anos
Android.mk 4e15eff5af Delete Generic %!s(int64=12) %!d(string=hai) anos
Application.mk c884f1b741 Rename src folder to engine %!s(int64=12) %!d(string=hai) anos
CMakeLists.txt c91b780fb0 Add functions for operating on event streams %!s(int64=12) %!d(string=hai) anos
Camera.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data %!s(int64=12) %!d(string=hai) anos
Camera.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data %!s(int64=12) %!d(string=hai) anos
Config.h.in be86e86f48 Add support to custom uniforms %!s(int64=12) %!d(string=hai) anos
Crown.h c91b780fb0 Add functions for operating on event streams %!s(int64=12) %!d(string=hai) anos
Device.cpp 89dad358d5 Split update() and render() in World %!s(int64=12) %!d(string=hai) anos
Device.h 89dad358d5 Split update() and render() in World %!s(int64=12) %!d(string=hai) anos
Mesh.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data %!s(int64=12) %!d(string=hai) anos
Mesh.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data %!s(int64=12) %!d(string=hai) anos
RenderWorld.cpp 89dad358d5 Split update() and render() in World %!s(int64=12) %!d(string=hai) anos
RenderWorld.h 89dad358d5 Split update() and render() in World %!s(int64=12) %!d(string=hai) anos
SceneGraph.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data %!s(int64=12) %!d(string=hai) anos
SceneGraph.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data %!s(int64=12) %!d(string=hai) anos
SceneGraphManager.cpp 875030c862 Add SceneGraphManager and eradicate memory leaks %!s(int64=12) %!d(string=hai) anos
SceneGraphManager.h 89dad358d5 Split update() and render() in World %!s(int64=12) %!d(string=hai) anos
Sound.cpp 1b8361edc4 add Sound and SoundWorld %!s(int64=12) %!d(string=hai) anos
Sound.h 1b8361edc4 add Sound and SoundWorld %!s(int64=12) %!d(string=hai) anos
SoundWorld.cpp 1b8361edc4 add Sound and SoundWorld %!s(int64=12) %!d(string=hai) anos
SoundWorld.h 1b8361edc4 add Sound and SoundWorld %!s(int64=12) %!d(string=hai) anos
Sprite.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data %!s(int64=12) %!d(string=hai) anos
Sprite.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data %!s(int64=12) %!d(string=hai) anos
SpriteAnimator.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data %!s(int64=12) %!d(string=hai) anos
Unit.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data %!s(int64=12) %!d(string=hai) anos
Unit.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data %!s(int64=12) %!d(string=hai) anos
World.cpp 89dad358d5 Split update() and render() in World %!s(int64=12) %!d(string=hai) anos
World.h 89dad358d5 Split update() and render() in World %!s(int64=12) %!d(string=hai) anos