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- /*
- * Copyright (c) 2012-2014 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
- #include "controller.h"
- #include "vector3.h"
- #include "lua_stack.h"
- #include "lua_environment.h"
- namespace crown
- {
- static int controller_move(lua_State* L)
- {
- LuaStack stack(L);
- stack.get_controller(1)->move(stack.get_vector3(2));
- return 0;
- }
- static int controller_position(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(stack.get_controller(1)->position());
- return 1;
- }
- static int controller_collides_up(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_bool(stack.get_controller(1)->collides_up());
- return 1;
- }
- static int controller_collides_down(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_bool(stack.get_controller(1)->collides_down());
- return 1;
- }
- static int controller_collides_sides(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_bool(stack.get_controller(1)->collides_sides());
- return 1;
- }
- void load_controller(LuaEnvironment& env)
- {
- env.load_module_function("Controller", "move", controller_move);
- env.load_module_function("Controller", "position", controller_position);
- env.load_module_function("Controller", "collides_up", controller_collides_up);
- env.load_module_function("Controller", "collides_down", controller_collides_down);
- env.load_module_function("Controller", "collides_sides", controller_collides_sides);
- }
- } // namespace crown
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