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lua_controller.cpp 1.4 KB

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  1. /*
  2. * Copyright (c) 2012-2014 Daniele Bartolini and individual contributors.
  3. * License: https://github.com/taylor001/crown/blob/master/LICENSE
  4. */
  5. #include "controller.h"
  6. #include "vector3.h"
  7. #include "lua_stack.h"
  8. #include "lua_environment.h"
  9. namespace crown
  10. {
  11. static int controller_move(lua_State* L)
  12. {
  13. LuaStack stack(L);
  14. stack.get_controller(1)->move(stack.get_vector3(2));
  15. return 0;
  16. }
  17. static int controller_position(lua_State* L)
  18. {
  19. LuaStack stack(L);
  20. stack.push_vector3(stack.get_controller(1)->position());
  21. return 1;
  22. }
  23. static int controller_collides_up(lua_State* L)
  24. {
  25. LuaStack stack(L);
  26. stack.push_bool(stack.get_controller(1)->collides_up());
  27. return 1;
  28. }
  29. static int controller_collides_down(lua_State* L)
  30. {
  31. LuaStack stack(L);
  32. stack.push_bool(stack.get_controller(1)->collides_down());
  33. return 1;
  34. }
  35. static int controller_collides_sides(lua_State* L)
  36. {
  37. LuaStack stack(L);
  38. stack.push_bool(stack.get_controller(1)->collides_sides());
  39. return 1;
  40. }
  41. void load_controller(LuaEnvironment& env)
  42. {
  43. env.load_module_function("Controller", "move", controller_move);
  44. env.load_module_function("Controller", "position", controller_position);
  45. env.load_module_function("Controller", "collides_up", controller_collides_up);
  46. env.load_module_function("Controller", "collides_down", controller_collides_down);
  47. env.load_module_function("Controller", "collides_sides", controller_collides_sides);
  48. }
  49. } // namespace crown